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She is an adept of ranged combat. She has also mastered the magic of nature, and even practices
dark voodoo, which she can use to collect shrunken heads from her enemies!
The Story
The Dryads live a secluded life in harmony with their environment. They go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders. Their tight bond with nature bestows abilities deriving from the very strengths of the wilderness upon these fighters of the forest. The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo.
Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting their forests.
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Combat Art Skills:
[u]Primary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Offensive skills:
[u]Primary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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[u]Secondary:[/u]
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Defensive Skills:
[u]Primary:[/u]
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Shield Lore Still unknown, possibly increases defense and maximum item level without penalties
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Combat Reflexes Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
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[u]Secondary:[/u]
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Armour Lore Improves your resists and increases maximum item level without penalties
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown)
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General skills:
[u]Primary:[/u]
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Alchemy Allows player to use certain consumables
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Enhanced Perception Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places"
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[u]Secondary:[/u]
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Riding Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
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Bargaining Much like Trading in original Sacred, improves what merchants have to offer.
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Aspect
Capricious Hunter
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Aspect
Cabalistic Voodoo
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Aspect
Nature Weaver
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Set Items
Daerwain's Revenge