Sacred 2:Trophies

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Trophies

Trophies are consumable items that are sometimes dropped by certain monster types (all undead monsters can drop Skull Trophy, for example). Most of them require the Alchemy skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level boss fights where they give the player a significant advantage. Trophies can be assigned to the potion slots and used with hotkeys for fast access.

Their effects usually get higher in later difficulties. The skill level of Alchemy increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).


Accumulator Trophy


[IMG]accumulator_trophy.jpg[/IMG]

  • Dropped by: Trap type enemies (such as Gas trap)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Shield Regeneration 50% 50% 50% 50% 50%



Branch Trophy


[IMG]branch_trophy.jpg[/IMG]

  • Dropped by: Plant type enemies (such as Leaping Plants on the Dryad island)
  • Effect: Chance to resist Root spells
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Block: Root 27,6% 30,1% 32,5% 34,7% 40,5%



Demon Tooth Trophy


[IMG]demon_tooth_trophy.jpg[/IMG]

  • Dropped by: Demon type enemies (Carnach boss is the first demon that you meet btw, and he can also drop it)
  • Effect: Reduces regeneration time of Combat Arts by a flat amount every time you hit an enemy
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Regeneration per hit 1,0s 1,1s 1,2s 1,3s 1,5s



Harpy Feather Trophy


[IMG]harpy_feather_trophy.jpg[/IMG]

  • Dropped by: Dryad type enemies (such as Blood Dryads on the Dryad island)
  • Effect: Chance to block ranged attacks
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Block: Projectiles 24,8% 27,6% 30,1% 32,5% 34,7%



Iron Ore Trophy


[IMG]iron_ore_trophy.jpg[/IMG]

  • Dropped by: Monster type enemies (such as Stone Creatures at Seraphim island areas)
  • Effect: Significantly increases physical armor by a flat amount
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Physical Armor 50 70 90 120 150



Leather Hat Trophy


[IMG]leather_hat_trophy.jpg[/IMG]

  • Dropped by: Humanoid Monster type enemies (such as Kobolds and their equivalent in the desert)
  • Effect: Increases attack speed
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Attack Speed 30% 33% 36% 40% 45%



Mechanical Parts Trophy


[IMG]mechanical_part_trophy.jpg[/IMG]

  • Dropped by: Mechanical type enemies (such as Temple Guardians in the Wastelands area)
  • Requires Warding Energy Lore instead of Alchemy to be used, like the Accumulator Trophy. It is greatly improved with high levels of the skill.
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Shield Regeneration 50% 50% 50% 50% 50%



Roast Joint Trophy


[IMG]roast_joint_trophy.jpg[/IMG]

  • Dropped by: Wild Animal type enemies (such as Bears, Rats)
  • Effect: Works like a Health Potion, with smaller effect
  • The effect decreases in later difficulties
  • Can only be consumed if the character is injured
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Restore Hitpoints 35% 18,5% 13% 10,5% 9%



Skull Trophy


[IMG]skull_trophy.jpg[/IMG]

  • Dropped by: Undead type enemies (such as Skeletons)
  • Effect: Increases the chance for Critical Hits
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Chance for Critical Hits 10% 11% 12% 13% 15%



Talisman Trophy


[IMG]talisman_trophy.jpg[/IMG]

  • Dropped by: Human type enemies
  • Effect: Increases the chance to evade
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Chance to evade 20% 22,5% 25% 27,5% 30%



Troll Tooth Trophy


[IMG]troll_tooth_trophy.jpg[/IMG]

  • Dropped by: Orc type enemies (such as Goblins)
  • Effect: Increases Attack Value by a percentage
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Attack Value 50% 60% 70% 85% 100%