Sacred 2:Temple Guardian

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Revision as of 22:54, 8 December 2008 by Amble (talk | contribs) (Starting Attributes)
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Temple Guardian

An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. The cyborg creature’s special feature is his left arm. He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.

The Temple Guardian is almost as old as the Great Machine and T-Energy itself. The creator of the Great Machine also created Temple Guardians to protect the machine and the temple that was built around it.

Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half human and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes.

TGrender.jpg

Temple Guardian Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
27 25 22 24 26 25 135



Temple Guardian Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Combat Art Skills:

[u]Primary:[/u]
devoutguardianfocus.gif Devout Guardian Focus
Improves regeneration and raises maximum Combat Art level for this aspect
lostfusionlore.gif Lost Fusion Lore
Improves Increases damage, critical chance and cast speed for this aspect
sourcewardenlore.gif Source Warden Lore
Improves Increases damage, critical chance and cast speed for this aspect
[u]Secondary:[/u]
combatdiscipline.gif Combat Discipline
Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
concentration.gif Concentration
Gives an additional buff slot & improves regeneration for all Combat Arts
lostfusionfocus.gif Lost Fusion Focus
Improves regeneration and raises maximum Combat Art level for this aspect
sourcewardenfocus.gif Source Warden Focus
Improves regeneration and raises maximum Combat Art level for this aspect

Offensive skills:

[u]Primary:[/u]
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit and max item level usable without penalties with these weapons
haftedweapons.gif Hafted Weapons
Increases attack speed, chance to hit and max item level usable without penalties with these weapons
tacticslore.gif Tactics Lore
Increases damage with all weapons
[u]Secondary:[/u]
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit and max item level usable without penalties with these weapons
speedlore.gif Speed Lore
Increases attack and defense and run speed
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters


Defensive Skills:

[u]Primary:[/u]
armorlore.gif Armour Lore
Improves your resists and increases maximum item level without penalties
wardingenergy.gif Warding Energy
Increases shield energy and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).
spellresistance.gif Spell Resistance
Increases your resistance to spells
toughness.gif Toughness
Improves your resists and provides minimal % damage mitigation
[u]Secondary:[/u]
constitution.gif Constitution
Increases health and health regeneration
combatreflexes.gif Combat Reflexes
Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown)


General skills:

[u]Primary:[/u]
riding.gif Riding
Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
blacksmith.gif Blacksmith
Allows the player to socket items without having to use a Blacksmith
enhancedperception.gif Enhanced Perception
Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places"
[u]Secondary:[/u]
bargaining.gif Bargaining
Much like Trading in original Sacred, improves what merchants have to offer.
divinedevotion.gif Divine Devotion
Improves regeneration of god-spell


Aspects

  • Devout Guardian
  • Lost Fusion
  • Source Warden


Temple Guardian Combat Arts

Aspects_Layer17.gif

Aspect
Devout Guardian


Dedicated Blow

Gods_Char_Diff_CAs_49.gif

Battle Extension

Gods_Char_Diff_CAs_51.gif

Deathly Spears

Gods_Char_Diff_CAs_53.gif

Combat Alert

Gods_Char_Diff_CAs_59.gif

T-Energy Shroud (Buff)

Gods_Char_Diff_CAs_61.gif

Aspects_Layer18.gif

Aspect
Lost Fusion


Amplifying Discharge

Gods_Char_Diff_CAs_65.gif

Furious Emblazer

Gods_Char_Diff_CAs_67.gif

Jolting Touch

Gods_Char_Diff_CAs_69.gif

Archimedes Beam

Gods_Char_Diff_CAs_74.gif

Propelled Levitation

Gods_Char_Diff_CAs_76.gif

Aspects_Layer19.gif

Aspect
Source Warden


Primal Mutation

Gods_Char_Diff_CAs_80.gif

Fiery Ember

Gods_Char_Diff_CAs_82.gif

Icy Evanescence

Gods_Char_Diff_CAs_84.gif

Charged Grid

Gods_Char_Diff_CAs_89.gif

Untouchable Force (Buff)

Gods_Char_Diff_CAs_91.gif


The Story

For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.

After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control.

But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated.

The Path

Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance.

Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control.