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He is a very dark figure, always clothed in robes. The soul of the Inquisitor is as dark as the magic he uses, and his methods in hand-to-hand combat are just as twisted. He represents the Seraphim's polar opposite and is rooted firmly on the path of Shadow.
The Inquisitors are High Priests. Originally, these were the connection between the rulers and the Great Machine. Over time, they started to abuse their powers and they attempted to become involved with politics. Now, the High Priests are secretly breeding demons and other disgusting creatures in order to seize power over Ancaria. Their armor is similar to the Seraphim’s armor. However, they conceal their armor wearing black robes adorned with runes.
The Inquisitor is a fighter for the shadows. He has powerful and manipulative spells at his command, which render him a deadly weapon. He is even able to manipulate the minds of his enemies. Thus are his powers that he can wield them against entire groups of opponents. He has access to devastating spells of destruction and influence based on dark magic. The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
The Inquisitor is an offensive character. He is extremely self-opinionated and goes to extremes in his fights. He prefers brutal weapons and he is the only character who does not have the skill to wield swords. He favors close combat but he is also able to use ranged weapons. The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.
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The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Combat Art Skills:
[u]Primary:[/u]
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
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Concentration Gives an additional buff slot & improves regeneration for all Combat Arts
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Offensive skills:
[u]Primary:[/u]
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Hafted Weapons Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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Dual wield Allows you to wield two single-handed weapons
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Magic Staffs Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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Damage Lore Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
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[u]Secondary:[/u]
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Ranged Weapons Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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Sword Weapons Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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Pole Arms Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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Speed Lore Increases attack and defense and run speed
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Defensive Skills:
[u]Primary:[/u]
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Armour Lore Improves your resists and increases maximum item level without penalties
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Toughness Improves your resists and provides minimal % damage mitigation
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Combat Reflexes Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
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[u]Secondary:[/u]
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown)
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General skills:
[u]Primary:[/u]
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Riding Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
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Bargaining Much like Trading in original Sacred, improves what merchants have to offer.
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[u]Secondary:[/u]
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Blacksmith Allows the player to socket items without having to use a Blacksmith
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Alchemy Allows player to use certain consumables
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Aspect
Gruesome Inquisition
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Aspect
Astute Supremacy
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Aspect
Nefarious Netherworld
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