Sacred 2:Seraphim
Contents
The heavenly warrior, a favorite of Sacred, makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world.
The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support. The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having followed their calling for eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.
The Winged Warrior - Sublime, Wise and Ancient.
These heavenly beings usually have very fair skin. The Seraphim impresses the beholder with her elegance and her immaculate appearance. Austere eyes without pupils, which express her strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto her shoulders and frames her fine features. The Seraphim is able to wear medium and technical armor while maintaining her speed and elegance. What would an angel be without wings? The most striking feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor.
Seraphim Skills
- Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts
- Exalted Warrior Focus - Improves regeneration and raises max Combat Art level for this aspect
- Celestial Magic Lore - Increases damage, critical chance and cast speed for this aspect
- Revered Technology Lore - increases damage, crit chance & cast speed for this aspect
- Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
- Celestial Magic Focus - Improves regeneration and raises max Combat Art level for this aspect
- Revered Technology Focus - Improves regeneration and raises max Combat Art level for this aspect
Offensive skills:
- Ranged/Sword/Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
- Tactics Lore - Increases damage with all weapons
- Dual wield - Allows you to wield two single-handed weapons
- Speed Lore - Increases attack and defense and run speed
- Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
Defensive Skills:
- Shield Lore - Still unknown, possibly increases defense and maximum item level without penalties
- Armour Lore - Improves your resists and increases maximum item level without penalties
- Warding Energy - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-energy Shroud).
- Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
- Constitution - Increases health and health regeneration
- Spell Resistance - Increases your resistance to spells
- Toughness - Improves your resists and provides minimal % damage mitigation
- Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)
General skills:
- Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
- Enhanced Perception - Gives teh player a better chance of "seing" invisible monsters as well as "magical hiding places"
- Divine Devotion - Improves regeneration of god-spell
- Alchemy - Allows player to use certain consumables
- Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.
- Exalted Warrior
- Celestial Magic
- Revered Technology
Exalted Warrior
The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
Pelting Strikes
This is a series of hits directed against one or more enemies. This powerful attack might weaken or
even disarm the opponent. |
Somersault
The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.
Whirling Frenzy
The Seraphim athletically launches herself into a whirling, vertical spin, hitting all foes within her range. The Whirling Frenzy may be enhanced for two different uses: Used offensively, it will become a devastating maelstrom of hits; used defensively, it will grant the Seraphim the ability to quickly incapacitate all nearby enemies.
Dashing Alacrity
Temporarily increases run and attack speed. The art also grants immunity against root-based spells.
An additional fighting skill for this aspect will be announced later
Celestial Magic
Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.
Baneful Smite
A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.
Radiant Pillar
A pillar of intense, bright light will appear from the heavens and strike down onto the target area.
Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies. |
Searing Death
This combat art will cover an area in a deadly, white energy fire that will destroy all enemies who touch it. Developing the Searing Death further will prevent numerous projectiles from passing through the area that it is covering by annihilating them.
Instill Belief
Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.
An additional fighting skill for this aspect will be announced later
Revered Technology
This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.
Archangel’s Wrath
When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.
Shuriken Assault
This is a powerful throwing blade. It is not directly aimed at an enemy but will instead fly around the area until it finds a target. Upon impact, the blade will inflict severe damage before dissolving. This combat art may be adapted in two ways: Either the blade will hit several targets, or several blades will be dispatched at once.
Flaring Nova
The Seraphim launches a devastating nova that damages all enemies around her. The shock may
also stun or slow down enemies within its range. While in a party, this wave will not only emanate from the Seraphim, but also from her party members. However, their novae will be weaker than the Seraphim’s original nova. |
Warding Energy (Buff):
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
'An additional fighting skill for this aspect will be announced later
Caution! Pre-Release Information, may vary, be changed or be canceled. Must be verified after Demo or Full-Release!