User:Schot/DW CA Chart

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Regeneration

Check.png = Affects CA/Tech Regeneration Increases Level
Attributes Skills Item Mods
CA/Tech Concen-
tration
Physical Regen Dwarven Lore Weapon Tech RSM + To All CA's
. Check.png Check.png Check.png Check.png Check.png
. Check.png Check.png Check.png Check.png Check.png
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Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png

Damage

Skills Attributes CA
CA/Tech Weapon
Lore
Str Endur Char Dex Ment Dwarven
Steel
Check.png Check.png . . Check.png . .
Check.png Check.png . . Check.png . Physical.gif
Check.png Check.png . . Check.png . Physical.gif
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Check.png Check.png . . . . Physical.gif
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Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
. . . . . . .
Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
Check.png Physical.gif Fire.gif Poison.gif Poison.gif Fire.gif Magic.gif Physical.gif
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NA1.png .......Not Applicable/No effect
Check.png..........Affects CA/Tech
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Investing points in these skills or attributes is not recommended. They are only shown to illustrate that they do have an effect.
While Dwarven Steel CA is active
Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.

Item Dmg Mods

CA/Tech Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
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Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
. . . . . . .
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif Physical.gifFire.gifMagic.gifPoison.gif
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%