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- 08:13, 9 February 2009 diff hist +168 N Sacred 2:Recurved Bows This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:12, 9 February 2009 diff hist +148 N Sacred 2:Long Bows This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:12, 9 February 2009 diff hist +155 N Sacred 2:Energy Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:11, 9 February 2009 diff hist +156 N Sacred 2:Energy Pistols This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:11, 9 February 2009 diff hist +129 N Sacred 2:Blowguns This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:10, 9 February 2009 diff hist +98 N Sacred 2:Poles This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:10, 9 February 2009 diff hist +109 N Sacred 2:Javelins This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:09, 9 February 2009 diff hist +115 N Sacred 2:Halberds This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:09, 9 February 2009 diff hist +92 N Sacred 2:Whips This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:08, 9 February 2009 diff hist +133 N Sacred 2:Two Handed Hammers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:08, 9 February 2009 diff hist +128 N Sacred 2:Hammers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:08, 9 February 2009 diff hist +104 N Sacred 2:Clubs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:07, 9 February 2009 diff hist +130 N Sacred 2:Chain Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:07, 9 February 2009 diff hist +128 N Sacred 2:Two Handed Axes This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:06, 9 February 2009 diff hist -18 Sacred 2:Axes Whoops, that was 2H_AXES.
- 08:06, 9 February 2009 diff hist +119 N Sacred 2:Axes This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:02, 9 February 2009 diff hist +141 Sacred 2:Magic Staffs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:01, 9 February 2009 diff hist +268 Sacred 2:Sword Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:00, 9 February 2009 diff hist +375 Sacred 2:Ranged Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:00, 9 February 2009 diff hist +131 Sacred 2:Pole Arms This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 07:59, 9 February 2009 diff hist +296 Sacred 2:Hafted Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 07:57, 9 February 2009 diff hist +1 m Sacred 2:Weapons Alphabetizing, sort of.
- 07:56, 9 February 2009 diff hist -1,011 Sacred 2:Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 07:55, 6 February 2009 diff hist +352 Sacred 2:Magic Coup I've now checked everything.
- 07:50, 6 February 2009 diff hist +510 Sacred 2:Weapons
- 07:47, 6 February 2009 diff hist +161 Sacred 2:Magic Coup Clarifying damage effects.
- 17:52, 5 February 2009 diff hist -24 Sacred 2:Magic Coup →Stats Chart
- 17:51, 5 February 2009 diff hist -2 Sacred 2:Magic Coup →Skills And Attributes That Affect This Combat Art
- 17:51, 5 February 2009 diff hist -209 Sacred 2:Magic Coup →Skills And Attributes That Affect This Combat Art
- 17:43, 5 February 2009 diff hist +177 Sacred 2:Magic Coup →Stats Chart
- 17:41, 5 February 2009 diff hist +459 Sacred 2:Magic Coup →Skills
- 10:50, 4 February 2009 diff hist +810 Sacred 2:Rallied Souls →Usage Strategies
- 02:38, 2 February 2009 diff hist +63 Sacred 2:Shadow Veil →Skills And Attributes That Affect This Combat Art
- 02:38, 2 February 2009 diff hist +38 Sacred 2:Rallied Souls →Skills And Attributes That Affect This Combat Art
- 02:38, 2 February 2009 diff hist +63 Sacred 2:Skeletal Fortification →Skills And Attributes That Affect This Combat Art
- 02:38, 2 February 2009 diff hist +38 Sacred 2:Spectral Hand →Skills And Attributes That Affect This Combat Art
- 02:36, 2 February 2009 diff hist +189 Sacred 2:Nether Allegiance →Skills And Attributes That Affect This Combat Art
- 02:32, 2 February 2009 diff hist +6 Sacred 2:Skeletal Fortification →Skills And Attributes That Affect This Combat Art
- 02:31, 2 February 2009 diff hist +27 Sacred 2:Skeletal Fortification →Skills And Attributes That Affect This Combat Art
- 02:23, 2 February 2009 diff hist +15 Sacred 2:Skeletal Fortification →Skills And Attributes That Affect This Combat Art
- 02:22, 2 February 2009 diff hist +50 Sacred 2:Skeletal Fortification →Skills And Attributes That Affect This Combat Art
- 02:00, 2 February 2009 diff hist +43 Sacred 2:Skeletal Fortification →Usage Strategies
- 01:59, 2 February 2009 diff hist +49 Sacred 2:Spectral Hand →Skills And Attributes That Affect This Combat Art
- 01:56, 2 February 2009 diff hist +43 Sacred 2:Nether Allegiance →Skills And Attributes That Affect This Combat Art
- 01:55, 2 February 2009 diff hist +49 Sacred 2:Shadow Veil →Skills And Attributes That Affect This Combat Art
- 01:55, 2 February 2009 diff hist +49 Sacred 2:Rallied Souls →Skills And Attributes That Affect This Combat Art
- 01:55, 2 February 2009 diff hist +49 Sacred 2:Skeletal Fortification →Skills And Attributes That Affect This Combat Art
- 01:55, 2 February 2009 diff hist +49 Sacred 2:Spectral Hand →Skills And Attributes That Affect This Combat Art
- 01:52, 2 February 2009 diff hist +64 Sacred 2:Rallied Souls →Skills And Attributes That Affect This Combat Art
- 01:50, 2 February 2009 diff hist -6 Sacred 2:Nether Allegiance →Skills