Sacred 2:FX

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--THIS PAGE IS A TO-DO-LISTED MOCKUP AND NOT FINISHED--

"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both.

There exists a more-or-less Complete Sacred 2 FX List with screenshots, however it's tedious to browse.

The list follows a categorizing System for FX:

  • Standard FX refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
  • Partial FX refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
  • Spell FX refer to FX working only if triggered on the spell routine (fxTypeSpell) of spells.txt
  • Casting FX refer to FX working only if triggered on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
  • Scripted FX refer to FX which can't be assigned to a Combat Art via spells.txt

However it should be noted that some FX aren't categorized in that system. These include:

  • Hidden FX which are built into the spellclass and/or EiStateName
  • Auto-Trigger FX which are triggered automatically on certain events like debuffs
  • Pure SFX which have no VFX
  • Stable Environmental FX which initially weren't intended to be used by spells and are independent on the casters hand rotation
  • Unstable Environmental FX which initially weren't intended to be used by spells and are dependent on the casters hand rotation


Here is an unfinished sortable list of all Sacred 2 FX:

FX Name spells.txt questscripts.txt SFX VFX appliance Boss/Hero ranking pak shader(s) pak image(s) particle script(s)
FX_ENEMY_TENERGY_EXPLOSION Standard ? ? AoE Gar'Colossus 4 ? ? ?
FX_ENTZUENDEN Standard ? ? single target None 4 ? ? ?
FX_FROSTKREIS_C Standard ? ? hand None 1 ? ? ?
FX_GEN_AREASCHADEN Standard ? ? AoE None 4 ? ? ?
FX_GEN_BERSERKER Standard ? ? single target ? 3 ? ? ?
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