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The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Phase Shift - Decreases the cooldown time (not regeneration time) of Shadow Step. (Scales with CA level. ~33% reduction at CA level 1, 50% reduction at CA level 100, ~55.6% reduction at CA level 150)
- Escape - Chance to break all rooting effects while teleporting. (100% chance)
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Silver
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- Vanish - The caster remains invisible for a brief period after the teleport. (4 sec + 0.02 sec per CA level)
- Sanctuary - The caster is briefly invulnerable after the teleport. 100% Damage Mitigation of physical damage (4 sec + 0.02 sec per CA level)
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Gold
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- Explosion - Inflicts AOE damage while teleporting. (32-32 + 1.5 per CA level Magic damage)
- Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)
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Shadow Step without Modifications
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Skills And Attributes
The following skills will affect this combat art:
- Ancient Magic - directly improves damage of the Explosion modification and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of the Explosion modification and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time.
Usage Strategies
- Basic utility CA for exploring, escaping enemies, and reaching areas quickly.
Pros and Cons
Pros
- Decent buffs and protection to aid in escapes
- Allows quick transports for lazy characters
Cons
- Short range that never increases.
- Has a long cooldown.
Note
It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod)
Stats Chart
Level
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Cooldown
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Regeneration
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Total Time
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Teleport Duration
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1
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15.0s
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1.3s
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16.3s
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1.9s
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2
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15.0s
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1.7s
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16.7s
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1.8s
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See Also
Gallery
Disappearing
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In Transit
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Reappearing
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