Sacred 2:Skeletal Mage

From SacredWiki
Revision as of 01:52, 9 June 2016 by Flix (talk | contribs) (Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Skeletal_mage.png Skeletal_mage_small.png This Combat Art is a (Buff)

Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.

Aspect

Dark_summons.png - Dark Summons

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Skeletal Mastery - Summons an additional skeletal mage.
  • Balm - Increases the hitpoint regeneration of the skeletal mages by 50%.

MODicons_10.gif Silver
  • Hardened - Boosts all of the skeletal mages' armor resistances by 7.5 + 5.5 per level.
  • Swift - Increases the skeletal mages' attack and casting speed by 40% + 0.2% per level.

MODicons_08.gif Gold
  • Skeletal Mastery - Summons an additional skeletal mage.
  • Master Conjurer - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below).
Skeletal Mage


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - will lower this combat art's regeneration time penalty.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty

Usage Strategies

  • Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
  • Basic Skeletal Mages know the following spells: Homing Fireball, Lightning Cone, Root, and Ice Cloud
  • Upgraded Skeletal Mages (from gold mod Master Conjuror) have boosted attributes and know the following spells: Firestorm, Lightning Strike, Poison Root, and Ice Cloud. These spells are essentially more powerful versions of the basic spells which have greater damage and/or area of effect.
  • Skeletal Mages know the following skills: Magic Staves, Ancient Magic.
  • Skeletal Mages spawn with random magic staves that vary in appearance only. The staves of Upgraded Skeletal Mages have up to three additional random offensive bonuses. Skeletal Mages often attack with their staves while their spells are on cooldown. They are actually quite accurate and damaging with their staff attacks, though much more fragile than Skeletal Warriors.

Pros and Cons

Pros

  • Can summon up to three basic mages, or up to two advanced mages.

Cons

  • Sometimes frustrating AI behavior.
  • Does not benefit much from the Dark Summons Lore skill unless Hardened silver mod is taken.

Gallery

Summoning
Normal Skeletal Mages
Upgraded Skeletal Mages