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The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Phase Shift - Decreases the cool-down time, not regeneration time, of Shadow Step. (50% + 0.5% per CA level decreased)
- Escape - Chance to break all rooting effects while teleporting. (100% chance)
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Silver
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- Vanish - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
- Sanctuary - The caster is briefly invulnerable after the teleport. (100% dampening of physical damage for 4(?) seconds )
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Gold
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- Explosion - Inflicts damage while teleporting. (To get an idea it does as much as the unmodded fire damage part of Fireball, damage type is magic)
- Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)
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Skills And Attributes
Usage Strategies
...
Pros and Cons
Pros
Cons
Stats Chart
Level
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Cooldown
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Regeneration
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Total Time
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Teleport Duration
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1
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15.0s
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1.3s
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16.3s
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1.9s
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2
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15.0s
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1.7s
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16.7s
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1.8s
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Shadow Step without Modifications
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