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Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.
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Aspect
- Mentalism
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Innate Abilities (Lvl 1)
- Aspect Regeneration:-23.2%
- Block Chance Snare:33.4%+0.3%*level
- Block Chance Stun:33.4%+0.3%*level
- Boosts Regeneration Times by: 30%+0.5%*level
- Resistance against side effects: 20%*0.4%*level
- Cooldown: 60s
- Duration:15.0s+0.05s*level
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Light Footed - Increased snare resistance (ie, resistance to roots). (16.7%+0.1%*level)
- Awareness - Increased stun resistance. (16.7%+0.1%*level)
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Silver
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- Hardened - Increased resistance against side effects. (20%+0.2%*level)
- Experienced - Reduces the cooldown of the trance. (down to 40s)
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Gold
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- Hardened - Increased resistance against side effects. (20%+0.2%*level)
- Energy Flux - Markedly increased regeneration. (15%+0.3%*level)
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Skills and Attributes
- Mentalism Lore improves cast speed as usual.
- Mentalism Focus improves regeneration time and maximum combat art levels.
- Concentration reduces regeneration time as usual.
- Stamina reduces regeneration time as usual.
Usage Strategies
Combo Recommendations
Pros and Cons
Pros
- Regeneration reduction allows spamming CAs in rapid succession.
- Protection against stun increases survivability.
- ...
Cons
- Short duration / high cooldown.
- ...
- ...
Stats Chart
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Combat Trance without Modifications
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