|
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.
|
Aspect
- Mentalism
|
Innate Abilities (Lvl 1)
- Aspect Regeneration:-23.2%
- Block Chance Snare:33.4%+0.3%*level
- Block Chance Stun:33.4%+0.3%*level
- Boosts Regeneration Times by: 30%+0.5%*level
- Resistance against side effects: 20%*0.4%*level
- Cooldown: 60s
- Duration:15.0s+0.05s*level
|
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
|
- Light Footed - Increased snare resistance (ie, resistance to roots). (16.7%+0.1%*level)
- Awareness - Increased stun resistance. (16.7%+0.1%*level)
|
Silver
|
- Hardened - Increased resistance against side effects. (20%+0.2%*level)
- Experienced - Reduces the cooldown of the trance. (30s)
|
Gold
|
- Hardened - Increased resistance against side effects. (20%+0.2%*level)
- Energy Flux - Markedly increased regeneration. (15%+0.3%*level)
|
Skills and Attributes
Usage Strategies
Combo Recommendations
Pros and Cons
Pros
Cons
Stats Chart
|
PICTURE HERE
|