Sacred 2:Who is who
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Quick Walkthrough
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Detailed Walkthrough
The brave adventurer stopped in the small Archaeologist Camp near the entrance to the wild Jungle that cover a ruins of the ancient elven city. But the archaeologists were not the only people in this camp. There were also a couple of Dryad Rangers standing there. One of them was the defender of this region's nature. And what about the other one? Does that Dryad, who is standing near the portal, worry about the local creatures too? The only way to find it out is to talk to her.
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Looks like the reason behind her worries is much more complicated. Her speech was quite vague, but the one who listened to her was able to understand that many crimes take place in these rain forests. Investigating this case promises a big adventure as well as the chance to save the land and be rewarded for doing that. So it's only logical that the adventurer decided to find out what stands behind Nemaya's speech and who are these Turok and Failitia she mentioned. Nemaya told to find Turok the Orc. It would be interesting to do at least because nobody ever saw an Orc in the Jungle before...
- Looking for Turok may be not all that easy. He can be found in the ruins on the bank of Kybele's Tears. It is exactly the place where the portal from the Island of Many Roads leads. If you are playing the multiplayer game, the fastest way to get to him would be to teleport to the starting island and then walk to the portal dungeon and teleport back to the jungle. Otherwise you'd have to take a long walk along the road that leads you through the jungle. Check Turok's page to see the map of his location.
And finally after the long way the adventurer really found an Orc standing in the ruins. Since the Orcs aren't multiple in this region, he must be Turok. But it'd be wise to talk to him to know for sure.
But what is it? He is surrounded by some big green spiders that don't look exactly friendly. They are Failitias Seekers. Failitia... that name appears again. It'd be much better to clear these creatures off in order not to be interrupted while talking to the Orc.
- Killing the spiders is optional. This task doesn't show up in your log book and doesn't affect the quest completion. It is, however, rewarded with a nice amount of Experience. After all, killing four spiders - two champions and two ordinary ones - isn't a big deal, so why not to do it.
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So, this Orc really is Turok and Failitia... is a Seraphim?! That seems strange, especially after encountering those spiders. Maybe Turok can tell some more facts about this case.
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Looks like Turok doesn't know the whole story either. However, he told that they all were adventurers once... just like the person, who was talking to him. Being able to relate to Turok in some way and knowing, that adventures may bring not only fame and gold, but also troubles, our hero decided to continue the investigation. And Turok gave a clue - the woman called Seriefa should know more about Failitia and therefore about what's going on here.
- Seriefa stands in the middle of Na'Fian, so the fastest way to get to her is to teleport to this town. It is, however, not recommended, because the hidden task avaits those who would go by foot.
So the person who decides to follow the road to Na'Fian, would encounter an unpleasant surprise while coming near the bridge.
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Some more spiders are hiding in the grass near the bridge, waiting for an adventurer to pass by. This time they are Failitias Warriors. And again there are four of them - two ordinary creatures and two champions. Killing them would be wise. When they're wiped out, the traveller may continue the way down the road.
- Of course, this time you can ignore the spiders too, and again it would cause the loss of experience and items. Don't be surprised when you don't get the bonus experience after killing these four though. There are more spiders to come.
But killing them won't grant the safe way. Near the next bridge across Kybele's Tears this situation would repeat. There are four Failitias Warriors waiting here as well. Is it still necessary to tell what should be done to them?
- This time killing four spiders would complete the hidden task about Failitias Warriors.
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When the adventurer finally reaches Na'Fian, it's not hard to find Seriefa there. She is standing right near the Blacksmith on the town square. She was waiting...
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Yes, she was waiting for the particular person to come. How did she knew remains a question. But she's a Shaman after all, and it looks like she is a clairvoyant as well. Maybe her powers helped her to find out some things about Failitia, spiders and crimes.
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Seriefa really told a story. It was a story about some evil impostor who tries to ruin Failitia's good name. She also told where Failitia herself can be found. And who if not the main character of this story can know the truth? After all the times hearing Failitia's name, now finally is the time to see her in flesh and to find out, who she is.
The Seraphim is really waiting near the cave north of Na'Fian. But she's not alone there...
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Failitia is surrounded by the next wave of spiders. This time they are named Failitias Guards - how ironic, since the Seraphim they surround doesn't seem to like them. It won't hurt to clear the area before talking to the winged warrior.
- And yes, that's the third and the last hidden task that requires to kill some spiders. There are six of them this time. Two spiders of each type. Their types are listed below, in the Quest Enemies Section. But it may happen that you won't have to kill all the spiders - the local enemies don't like them either and would most likely help you to wipe them out.
After the area is clean, it's safe to stay here and spend some time talking to Failitia. There are a lot of questions she should answer...
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So, she is glad to see the adventurer who came to her. That's a good news. Maybe now she would tell more about the crimes and explain where the spiders came from.
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The Spiderqueen... That definitely explains the spiders who are hunting everywhere in this region. Looks like the investigation is coming to an end. Now is the time to go inside the cave, to find that 'second Failitia' and to see what she has to offer.
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Well, there really is the second Failitia inside the cave. And she really looks exactly like the one that was standing near the entrance. Is there any difference between them? Maybe talking to her will clarify some things.
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The answer is clear now - though they look the same, their attitudes are completely different. And this one doesn't behave like a Seraphim, even though she looks like one... Does she, really? Her appearance is changing... But that's another story.
Quest Enemies
Failitias Seeker
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Damage Types: Weakest Against: Quest:The Impostor Quest Location: Archaeologist Camp in The Jungle |
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Damage Types: Weakest Against: Quest:The Impostor Quest Location: Archaeologist Camp in The Jungle |
Failitias Warrior
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Damage Types: Weakest Against: Quest:The Impostor Quest Location: Archaeologist Camp in The Jungle |
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Damage Types: Weakest Against: Quest:The Impostor Quest Location: Archaeologist Camp in The Jungle |
Failitias Guard
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Damage Types: Weakest Against: Quest:The Impostor Quest Location: Archaeologist Camp in The Jungle |
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Damage Types: Weakest Against: Quest:The Impostor Quest Location: Archaeologist Camp in The Jungle |
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Damage Types: Weakest Against: Quest:The Impostor Quest Location: Archaeologist Camp in The Jungle |
Logbook Entry
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Notes
- The hidden tasks that require to kill the spiders are optional. You don't have to accomplish them in order to complete the quest. However, it is recommended to accomplish them too because they are rewarded with quite a big amount of Experience.
- In the Community Patch v100 this chain is accepted once you talk to Nemaya. It is impossible to decline.