Sacred 2:Hybrid Damage Based Combat Arts
The following three Combat Arts combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.
Their damage is boosted with their own specific magical lore, but not with tactics lore.
If triggered by weapons, life leech and regen per hit are all triggered.
Double hits, attack speed from weapon lore are not used. Since these Combat ARts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
All weapon attack item modifiers are applied:
- x and x% attack value
- chance that enemy can't evade
- reducing enemy chance to evade
...etc
Attack speed is affected by the magical lore and casting speed.
Higher weapon damage results in better damage, i.e Spectral Hand
The specific attribute which boosts the particular choice of weapon being used is applied as wel:.
- Strength for melee
- Dexterity for ranged
- Intelligence for staves