|
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.
|
Aspect
- Mentalism
|
Innate Abilities (Lvl 1)
- 36-36 Physical damage
- Duration:10.0s
- Regeneration of target decreased:-25.3%
|
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
|
- Sustainability - Disrupting the enemy's regeneration last longer (increased duration). (4s+0.02*level)
- Weakness - Increases the regeneration malus. (16.7%+0.04%*level)
|
Silver
|
- Impact - Increased damage from mind strike. (30+15*level physical)
- Expansion - Also hits enemies next to the target. (30+15*level physical)
|
Gold
|
- Drill - Chance to cause a deep wound. (25%)
- Slow Down - Target's movement speed reduced for the duration of the spell. (20%+0.05%*level)
|
Skills and Attributes
The following skills will affect this combat art:
- Mentalism Lore - improves damage, critical chance and casting speed
- Mentalism Focus - improves regeneration time and maximum combat art levels
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage
- Intelligence - directly improves combat art damage
- Stamina reduces regeneration time as usual.
Usage Strategies
Combo Recommendations
Pros and Cons
Pros
Cons
Stats Chart
|
PICTURE HERE
|