Sacred 2:Chance to evade
Revision as of 00:28, 20 October 2009 by Gogoblender (talk | contribs) (New page: Lowers enemies base hit chance based on your '''base''' defense as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that a...)
Lowers enemies base hit chance based on your base defense as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your base defense.