User:Moander

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Skill lore Stat Item names Ability
Hafted Weapons Dexterity Whip,
Lash,
Crop
Ignore enemy armor1 Hafted Weapons
BONUS_SUREHIT1 Hafted Weapons
Slows down enemy70 Hafted Weapons mastery
Strenght Club,
Bludgeon,
Cudgel
Faster attack speed1 Hafted Weapons
Increased Damage against Undead (+Fire)25 Hafted Weapons
Chance to Stun70 Hafted Weapons mastery
Great Hammer,
Maul,
War Hammer
Decrease enemy phys armor1 Hafted Weapons
Chance to Stun25 Hafted Weapons
BONUS_WOUNDEDRAGE70 Hafted Weapons mastery
Great Axe,
Battle Axe,
War Axe
Increased attack1 Hafted Weapons
Chance to Cause Open Wounds25 Hafted Weapons
Deep wound70 Hafted Weapons mastery
Hammer,
Battle Hammer,
Demolisher
Decrease enemy phys armor1 Hafted Weapons
Chance to Stun25 Hafted Weapons
Slows down enemy70 Hafted Weapons mastery
Axe,
Hatchet,
Cleaver
Increased attack1 Hafted Weapons
Chance to Cause Open Wounds25 Hafted Weapons
Deep wound70 Hafted Weapons mastery
Magic Staffs Intelligence Long Staff,
Ritual Staff,
Ceremonial Staff
Decrease ability cost1 None
Increased defense1 None
BONUS_COMBATVALUE_REL (CBTVAL_DEFENSE)1 None
CLF_MAGESTAFF_R Increases stamina1 None
Decrease ability cost1 None
Increased defense1 None
CLF_MAGESTAFF_2H_R Faster cast speed1 None
BONUS_REGEN_ASPECT (EA_MAX)1 None
Reduce buff upkeep cost13 None
Quarter Staff,
Mage Staff,
Magic Rod,
Spell intensity1 None
Faster cast speed1 None
BONUS_REDUCE_DEBUFFS50 None
Pole Arms Dexterity Glaive,
Lance,
Pike
Hits additional enemies1 Pole Arms
Decrease enemy defense25 Pole Arms
BONUS_DEBUFF_POTENTIAL (DEBUFF_ATTACKVALUE)70 Pole arms mastery
Strenght Halberd,
Bardiche,
Gisarme
Increased defense1 Pole Arms
Hits additional enemies1 Pole Arms
Chance for critical hit70 Pole arms mastery
Spear,
Javelin,
Impaler
Increased defense1 Pole Arms
Decrease enemy defense25 Pole Arms
BONUS_SUREHIT70 Pole arms mastery
Ranged Weapons Dexterity Longbow,
Composite Longbow,
Carved Longbow
Increased attack1 Ranged Weapons
Ignore enemy armor25 Ranged Weapons
Pierces enemies70 Ranged Weapons mastery
Rocks,
Pellets,
Shot
Chance to Cause Open Wounds1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
CLF_RECURVEBOW Pierces enemies1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Slows down enemy70 Ranged Weapons mastery
Energy Pistol,
Energy Smallarm,
Energy Shot
Pierces enemies1 Ranged Weapons
Slows down enemy25 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION70 Ranged Weapons mastery
Throwing Dagger,
Throwing Knife,
Throwing Blade
Chance to Cause Open Wounds1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Energy Weapon,
Energiser,
Energistic Weapon
Hits additional enemies1 Ranged Weapons
Ignore enemy armor25 Ranged Weapons
Chance for extra effect70 Ranged Weapons mastery
CLF_HORSEBOW Extra attack speed while mounted1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Short Bow,
Composite Short Bow,
Light Bow
Faster attack speed1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Hollowshot,
Blowpipe,
Bamboo Pipe
Chance for extra effect1 Ranged Weapons
Slows down enemy25 Ranged Weapons
Chance for extra effect70 Ranged Weapons mastery
Throwing Star,
Shuriken,
Bladed Star
Chance to Cause Open Wounds1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Throwing Potion,
Explosive Liquid,
Hazardous Phial
Hits additional enemies1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Chance for extra effect70 Ranged Weapons mastery
Strenght CLF_THROW_STONE_BIG Chance to Cause Open Wounds1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Sword Weapons Dexterity Short Sword,
Quick Blade,
Eviscerator
BONUS_COMBATVALUE (CBTVAL_MAX)1 Sword Weapons
Faster attack speed25 Sword Weapons
BONUS_NOEVADE70 Sword weapons mastery
Dagger,
Dirk,
Stiletto
Ignore enemy armor1 Sword Weapons
Decrease ability cost25 Sword Weapons
BONUS_NOEVADE70 Sword weapons mastery
Strenght Saber,
Falchion,
Scimitar
Chance to Cause Open Wounds1 Sword Weapons
Chance for critical hit25 Sword Weapons
BONUS_WOUNDEDRAGE70 Sword weapons mastery
Bastard Sword,
Battle Sword,
Wicked Blade
Chance to Cause Open Wounds1 Sword Weapons
Deep wound25 Sword Weapons
Serious Open Wounds70 Sword weapons mastery
Great Sword,
Flamberge,
War Blade
BONUS_MORTALSTRIKE1 Sword Weapons
Deep wound25 Sword Weapons
Decrease enemy phys armor70 Sword weapons mastery
Edged Blade,
Annealed Blade,
Hardened Blade
BONUS_COMBATVALUE (CBTVAL_MAX)1 Sword Weapons
Decrease enemy defense25 Sword Weapons
Chance for critical hit70 Sword weapons mastery
Unknown Dexterity CLF_BATTERY_ENERGY Spell intensity1 Armour Lore
BONUS_SKILL (SKILL_TW_ENERGY_FOCUS)1 None
Increases intelligence1 None
CLF_BATTERY_TECHNICS BONUS_SKILL (SKILL_TW_TECHNOLOGY_FOCUS)1 None
Increased defense1 Armour Lore
Increases vitality1 None
Strenght Knuckles,
Knuckle Duster,
Talons
Chance for critical hit1 skill_fistweapon_lore
Decrease ability cost25 skill_fistweapon_lore
BONUS_SUREHIT70 skill_fistweapon_mastery
CLF_FISTWEAPON_BLADE Chance for critical hit1 skill_fistweapon_lore
Chance to Cause Open Wounds25 skill_fistweapon_lore
BONUS_MORTALSTRIKE70 skill_fistweapon_mastery
CLF_FISTWEAPON_SPIKE Ignore enemy armor1 skill_fistweapon_lore
Chance to Cause Open Wounds25 skill_fistweapon_lore
BONUS_SUREHIT70 skill_fistweapon_mastery