Trophies
Trophies are consumable items that are sometimes dropped by certain monster types (all undead monsters can drop Skull Trophy, for example). Most of them require the Alchemy skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level boss fights where they give the player a significant advantage. Trophies can be assigned to the potion slots and used with hotkeys for fast access.
Their effects usually get higher in later difficulties. The skill level of Alchemy increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).
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- Dropped by: Trap type enemies (such as Gas trap)
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Shield Regeneration
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50% |
50% |
50% |
50% |
50%
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- Dropped by: Plant type enemies (such as Leaping Plants on the Dryad island)
- Effect: Chance to resist Root spells
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Block: Root
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27,6% |
30,1% |
32,5% |
34,7% |
40,5%
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- Dropped by: Demon type enemies (Carnach boss is the first demon that you meet btw, and he can also drop it)
- Effect: Reduces regeneration time of Combat Arts by a flat amount every time you hit an enemy
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Regeneration per hit
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1,0s |
1,1s |
1,2s |
1,3s |
1,5s
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- Dropped by: Dryad type enemies (such as Blood Dryads on the Dryad island)
- Effect: Chance to block ranged attacks
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Block: Projectiles
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24,8% |
27,6% |
30,1% |
32,5% |
34,7%
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- Dropped by: Monster type enemies (such as Stone Creatures at Seraphim island areas)
- Effect: Significantly increases physical armor by a flat amount
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Physical Armor
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50 |
70 |
90 |
120 |
150
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- Dropped by: Humanoid Monster type enemies (such as Kobolds and their equivalent in the desert)
- Effect: Increases attack speed
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Attack Speed
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30% |
33% |
36% |
40% |
45%
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- Dropped by: Mechanical type enemies (such as Temple Guardians in the Wastelands area)
- Requires Warding Energy Lore instead of Alchemy to be used, like the Accumulator Trophy. It is greatly improved with high levels of the skill.
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Shield Regeneration
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50% |
50% |
50% |
50% |
50%
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[IMG][/IMG]
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- Dropped by: Wild Animal type enemies (such as Bears, Rats)
- Effect: Works like a Health Potion, with smaller effect
- The effect decreases in later difficulties
- Can only be consumed if the character is injured
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Restore Hitpoints
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35% |
18,5% |
13% |
10,5% |
9%
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- Dropped by: Undead type enemies (such as Skeletons)
- Effect: Increases the chance for Critical Hits
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Chance for Critical Hits
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10% |
11% |
12% |
13% |
15%
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[IMG][/IMG]
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- Dropped by: Human type enemies
- Effect: Increases the chance to evade
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Chance to evade
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20% |
22,5% |
25% |
27,5% |
30%
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[IMG][/IMG]
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- Dropped by: Orc type enemies (such as Goblins)
- Effect: Increases Attack Value by a percentage
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Attack Value
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50% |
60% |
70% |
85% |
100%
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