Sacred 2:Clubs
Revision as of 19:06, 14 December 2014 by Flix (talk | contribs) (→Notable Clubs: added another legendary club)
Hafted Weapons Lore Modifiers for Clubs
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
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Modifier | Attack Speed | Damage against undead: Fire | Chance to stun opponents |
Damage Types
- Clubs typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time. A player may have clubs that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.
- Clubs gain damage from Strength.
Damage
- Moderate
Types and Skins
Clubs consist of:
- Clubs
- Cudgels
- Bludgeons
Common Clubs
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Notable Clubs
Unique Clubs:
- Bone of Ullr (Community Patch)
- Braggis' Law
- Grimwald's Guardian
- Ker's Scepter
- Kullgard's Taskwatch
- Methedrin's Scepter
- Motley Mirth (an Unlock Item)
- Paladin's Honour (an Unlock Item)
- Pyx's Cudgel of Admonishment
- Tinwora's Curse
- Torch of Light (Community Patch)
Legendary Clubs:
- Arnum's Prevalence
- Gruma's Insignia of Power
- Ker's Hand
- Signet Of Thunder
- Soorn's Righteous Blade
- Bugslayer (Community Patch)
Set Clubs
- Globus Cruciger (Community Patch)
- Sceptrum Dominus (Community Patch)