Sacred 2:Swords
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Sword Weapons Modifiers for Swords
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
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Modifier | Attack & Defense | Opponent's defense value | Chance for critical hits |
Damage Types
- Swords typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, a player may have Swords that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.
- Swords gain damage from Strength.
- Note: The Community Patch changes base attribute for Katana-like swords shown on this page to Dexterity.
Damage
- Moderate
Types
Swords consist of:
- Edged Blade
- Annealed Blade
- Hardened Blade
Common Swords
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Notable Swords
Unique Swords:
- Bareneret's Judgement
- Celestial Magic
- Darkened Soul
- Deathblade
- Flashing Glaive of Atherton
- Flaying Glaive of Atherton
- Hand of the Royal Guard
- Huntress of Light
- Lord Wayne's Player Killer
- Quetzal's First Strike
- Righteous Desire
- Romuil's Tears
- Serpent's Tongue
- Shattersword
- Song of the Wilds
- Sword of the Blood Dryads
- Tiddlywink
- Ysandrifa's Law
Legendary Swords:
Set Swords: