Trophies
Trophies are consumable items that are sometimes dropped by certain monster types (all undead monsters can drop Skull Trophy, for example). Most of them require the Alchemy skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level boss fights where they give the player a significant advantage. Trophies can be assigned to the potion slots and used with hotkeys for fast access.
Their effects usually get higher in later difficulties. The skill level of Alchemy increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).
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- Dropped by: Trap type enemies (such as Gas trap)
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Shield Regeneration
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50% |
50% |
50% |
50% |
50%
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Block chance: Root
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27,6% |
30,1% |
32,5% |
34,7% |
40,5%
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- Dropped by: Demon type enemies (Carnach boss is the first demon of the campaign, and he can also drop it)
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Regeneration per hit
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1,0s |
1,1s |
1,2s |
1,3s |
1,5s
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- Effect: Chance to block ranged attacks
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Block: Projectiles
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24,8% |
27,6% |
30,1% |
32,5% |
34,7%
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- Effect: Significantly increases physical armor by a flat amount
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Physical Armor
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50 |
70 |
90 |
120 |
150
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Attack Speed
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30% |
33% |
36% |
40% |
45%
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- Requires Warding Energy Lore instead of Alchemy to be used, like the Accumulator Trophy. It is greatly improved with high levels of the skill.
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Shield Regeneration
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50% |
50% |
50% |
50% |
50%
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- Dropped by: Wild Animal type enemies (such as Bears, Rats)
- The effect decreases in later difficulties
- Can only be consumed if the character is injured
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Restore Hitpoints
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35% |
18,5% |
13% |
10,5% |
9%
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- Dropped by: Undead type enemies (such as Skeletons)
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- Dropped by: Human type enemies
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Chance to evade
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20% |
22,5% |
25% |
27,5% |
30%
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- Dropped by: Orc type enemies (such as Goblins or Ogres)
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Effect (skill level 1)
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Bronze |
Silver |
Gold |
Platinum |
Niobium
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Attack Value X%
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50% |
60% |
70% |
85% |
100%
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See Also