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Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.
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Aspect
- Mentalism
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Innate Abilities (Lvl 1)
- Aspect Regeneration:-23.2%
- Block Chance Snare:33.4%+0.3%*level
- Block Chance Stun:33.4%+0.3%*level
- Boosts Regeneration Times by: 30%+0.5%*level
- Resistance against side effects: 20%*0.4%*level
- Cooldown: 60s
- Duration:15.0s+0.05s*level
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Light Footed - Increased snare resistance (ie, resistance to roots). (16.7%+0.1%*level)
- Awareness - Increased stun resistance. (16.7%+0.1%*level)
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Silver
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- Hardened - Increased resistance against side effects. (20%+0.2%*level)
- Experienced - Reduces the cooldown of the trance. (down to 40s)
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Gold
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- Hardened - Increased resistance against side effects. (20%+0.2%*level)
- Energy Flux - Markedly increased regeneration. (15%+0.3%*level)
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Skills and Attributes
- Mentalism Lore improves cast speed as usual.
- Mentalism Focus improves regeneration time and maximum combat art levels.
- Concentration reduces regeneration time as usual.
- Stamina reduces regeneration time as usual.
Usage Strategies
When engaging bosses cast it on yourself, drink concentration potion and spam Mind Strike with very low regeneration rate (after weakening them with Maelstrom, Dragon strike, Energy Blaze).
Combo Recommendations
Pros and Cons
Pros
- Regeneration reduction allows spamming CAs in rapid succession.
- Protection against stun increases survivability.
- ...
Cons
- Short duration / high cooldown.
- ...
- ...
Stats Chart
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Combat Trance without Modifications
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