Sacred 2:Temple Guardian

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Revision as of 07:32, 28 August 2013 by Flix (talk | contribs) (reworked intro, added pics)
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The Temple Guardian

An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. The cyborg creature’s special feature is his left arm. He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.

The Temple Guardian is almost as old as the Great Machine and T-Energy itself. The creator of the Great Machine also created Temple Guardians to protect the machine and the temple that was built around it.

Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half biological and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes.

TGrender.jpg

The Story

Temple Guardian Class Quest (Light Path)

Temple Guardian Class Quest (Shadow Path)

For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.

After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control.

But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated.

The Paths

Tg light path.jpg Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance.

Path of Light

Tg shadow path.jpg Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control.

Path of Shadow

Special Features

Temple Guardians have two weapons: their left-handed gun weapon, and a close-combat weapon in the right hand. The gun is the left forearm; they have no left hand. As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon).

Temple Guardians (along with the Inquisitor) have both blacksmithing and bargaining. As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters.

Temple Guardian Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
27 25 22 24 26 25 135

Temple Guardian Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Combat Art Skills:

Primary:
devoutguardianfocus.gif Devout Guardian Focus
Improves regeneration and raises max Combat Art level for this aspect.
lostfusionlore.gif Lost Fusion Lore
Increases damage, critical chance, and cast speed for this aspect.
sourcewardenlore.gif Source Warden Lore
Increases damage, critical chance, and cast speed for this aspect.
Secondary:
combatdiscipline.gif Combat Discipline
Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
concentration.gif Concentration
Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
lostfusionfocus.gif Lost Fusion Focus
Improves regeneration and raises max Combat Art level for this aspect.
sourcewardenfocus.gif Source Warden Focus
Improves regeneration and raises max Combat Art level for this aspect.


Community Patch v120 adds one more skill to this list:

ancientmagic.gif Ancient Magic
Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.

Offensive Skills:

Primary:
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
haftedweapons.gif Hafted Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
Secondary:
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.

Defensive Skills:

Primary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
wardingenergy.gif Warding Energy Lore
Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.
Secondary:
constitution.gif Constitution
Increases health and health regeneration.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

General Skills:

Primary:
riding.gif Riding
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
blacksmith.gif Blacksmith
Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
enhancedperception.gif Enhanced Perception
Increases chance of "seeing" invisible monsters and "magical hiding places."
Secondary:
bargaining.gif Bargaining
Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
divinedevotion.gif Divine Devotion
Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.

Aspects

Temple Guardian Combat Arts

Aspects_Layer17.gif

Aspect
Devout Guardian


Dedicated Blow

Gods_Char_Diff_CAs_49.gif

Battle Extension

Gods_Char_Diff_CAs_51.gif

Deathly Spears

Gods_Char_Diff_CAs_53.gif

Combat Alert

Gods_Char_Diff_CAs_59.gif

T-Energy Shroud (Buff)

Gods_Char_Diff_CAs_61.gif

Aspects_Layer18.gif

Aspect
Lost Fusion


Amplifying Discharge

Gods_Char_Diff_CAs_65.gif

Furious Emblazer

Gods_Char_Diff_CAs_67.gif

Jolting Touch

Gods_Char_Diff_CAs_69.gif

Archimedes Beam

Gods_Char_Diff_CAs_74.gif

Propelled Levitation

Gods_Char_Diff_CAs_76.gif

Aspects_Layer19.gif

Aspect
Source Warden


Primal Mutation

Gods_Char_Diff_CAs_80.gif

Fiery Ember

Gods_Char_Diff_CAs_82.gif

Icy Evanescence

Gods_Char_Diff_CAs_84.gif

Charged Grid

Gods_Char_Diff_CAs_89.gif

Untouchable Force (Buff)

Gods_Char_Diff_CAs_91.gif

Temple Guardian Combat Art Guns

Gun without any Combat Art
Amplifying Discharge Gun
Archimedes Beam Gun
Battle Extension Gun
Dedicated Blow Gun
Furious Emblazer Gun
Jolting Touch Gun
Propelled Levitation Gun
Source Warden Aspect Gun

Note: All Source Warden Aspect Combat Arts use the same gun.

Temple Guardian Set Items

Combat Modules CC10 (Devout Guardian)

T-Energy Modules (Source Warden)

Technical Modules (Lost Fusion)

Cybernetic Tormentor

Guardians of Light

Guardians of Shadows

Lumen's Servants

XTM-2174

Unique Mount

Mobiculum

All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum.

Notes

Temple Guardian Battery