Damage Lore - Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
Dual Wield -
Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
Hafted Weapons - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
Magic Staffs - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
- Primary skill choice for: Dragon Mage, High Elf, Inquisitor
- Secondary skill choice for: Seraphim, Dryad
- With the expansion, this skill now allows a staff user to shoot magic missles as a distance attack. If you have fire damage added, the victim will suffer fire damage over time. Seraphim and Dryad now have this weapon choice as a secondary skill with the expansion.
Pole Arms - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
Ranged Weapons - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
Speed Lore - Increases attack and defense, and run speed.
Sword Weapons - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
Tactics Lore - Increases damage and chance for critical hits with all weapons.
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Defensive Skills:
Armor Lore - Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
Combat Reflexes - Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
Constitution - Increases health and health regeneration.
Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown).
Shield Lore - Grants the ability to use higher-level shields without penalties and increases their Defense Value.
Spell Resistance - Increases resistance to spells and protection from spell-based critical hits.
Toughness - Improves resists and provides minimal % damage mitigation.
Warding Energy Lore - Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
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