Sacred 2:Buff
In Sacred 2 the term "Buff" refers to a specific type of Combat Art that affects the player in a positive manner over a period of time. They are Combat Arts that can be "permanently" active and are indicated in game with the word (BUFF) beside the combat art name. In order to use Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface to the bottom right of the screen. When a Buff is equiped it can be activated by left clicking on it's Buff slot icon. They remain active until switched off. Some enemies in game have the ability to disable player buffs. This is typically referred to as a "deBuff"(de=deactivate). Active buffs cause a slower regeneration of other Combat Arts.
At the start of the game only the 1st Buff slot is available on the bottom right hand interface. Players can increase the number of Buffs they can have active at the same time by choosing the skill Concentration. When choosing Concentration for the first time a player will immediately gain the 2nd Buff slot in the bottom right interface. By putting points into Concentration a 3rd Buff slot will be granted when achieving Concentration Mastery at skill level 75. |
Buff slots interface
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Permanent Buffs
Each of the character aspects contain 5 Combat Arts and within each aspect one Buff exists in most cases. Exceptions to this rule are; The High Elf's Arrant Pyromancer aspect contains 2 Buffs, the Temple Guardian's Lost Fusion aspect does not contain a Buff and the Seraphim's Revered Technology aspect contains 2 Buffs.
Temporary Buffs
Temporary Buffs are Combat Arts that increase a character's stats and remain active for a specifc amount of time. Some of which can be upgraded into Permanent Buffs through modifications.
Dryad | High Elf | Inquisitor
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Seraphim | Shadow Warrior
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Temple Guardian
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