Sacred:Item Modifiers

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Item Modifiers


Attack Speed

Attack Speed: +XX This will increase that speed of a melee swing and thereby increase the number of attacks you can perform within a given amount of time.

Banish Undead

Banish Undead: +XX This modifier prevents Skeletons from resurrecting as they do when playing a Campaign game. Typically Skeletons will resurrect 2 or 3 times. With banish Undead you gain XX chance that you will destroy them on the first kill. In Online Multi Play and LAN they always die on the first kill. Undead do not resurrect in Multi-Play.

Chance for open wounds

Chance for open wounds: +XX%

Chance of finding special items

Chance of finding special items: +XX

Chance to gain gold by hitting opponent

Chance to gain gold by hitting opponent

Chance to land a critical hit

Chance to land a critical hit: XX Each hit has a percentage chance to do 2-4 times the normal damage.

Chance to trap flying opponents

Chance to trap flying opponents: +XX%

Damage received reduces gold, saving health

Damage received reduces gold, saving health: XX% Each hit has a percentage chance for all of the damage to be taken from your gold rather than your health.

Defense; vs. Ranged fighters +XX% to Defense

Defense; vs. Ranged fighters +XX% to Defense

Each hit drains own life energy

Each hit drains own life energy: XX%

Each hit draws life from opponent

Each hit draws life from opponent: XX%

Enemies die on sight

Enemies die on sight: XX%

Experience gained from monsters

Experience gained from monsters: +XX%

Extended Day

Extended Day: +XX%

Extended Night

Extended Night: +XX%

Far Sight

Far Sight: +XX

Find Additional Potions

Find Additional Potions: +XX%

For attack and defense

For attack and defense: +XX%

Increased light radius

Increased light radius: +XX

Increase All Damage Types

Increase All Damage Types: XX%

Percent to all resistances

Percent to all resistances: +XX%

Regeneration Special Move

Regeneration Special Move: +XX%

Regeneration Spells

Regeneration Spells: +XX%

Resist Stun

Resist Stun: +XX

Shock Opponent

Shock Opponent: +XX

Speed

Speed: +XX

Spell Resistance

Spell Resistance: +XX

Split

Split: XX%

To all combat arts

To all combat arts: +XX

To all magic spells

To all magic spells: +XX

To all skills

To all skills: +XX

Weapon Damage Increased by Attribute

{Race} Weapon Damage {Elemental Type}: +XX% {Attribute} A percentage of character attribute is added to base damage of for a certain elemental type. May or may not be racist damage on type of monster. Takes a few forms, an example from Ring of Daemonfear unique ring, vs. Undead Weapon Damage Fire: +19% Dexterity

Wounds Increase Damage Dealt

Wounds Increase Damage Dealt: +XX%