Difference between revisions of "Sacred 2:FX"
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| FX_GEN_BERSERKER || ? || ? || ✓ || single target || Minotaur? || 3 || ? || ? || ? | | FX_GEN_BERSERKER || ? || ? || ✓ || single target || Minotaur? || 3 || ? || ? || ? | ||
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− | | FX_GEN_FROSTAURA | + | | FX_GEN_FROSTAURA|| ? || ? || ? || ? || ? || ? || ? || ? || ? |
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| FX_GEN_MIRROR_ARROW || ? || ? || ? || ? || ? || ? || ? || ? || ? | | FX_GEN_MIRROR_ARROW || ? || ? || ? || ? || ? || ? || ? || ? || ? |
Revision as of 19:12, 13 January 2024
--THIS PAGE IS A TO-DO-LISTED MOCKUP AND NOT FINISHED--
"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both.
There exists a more-or-less Complete Sacred 2 FX List with screenshots, however it's tedious to browse.
The list follows a categorizing System for FX:
- Standard FX refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
- Partial FX refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
- Spell FX refer to FX working only if triggered on the spell routine (fxTypeSpell) of spells.txt
- Casting FX refer to FX working only if triggered on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
- Scripted FX refer to FX which can't be assigned to a Combat Art via spells.txt
However it should be noted that some FX aren't categorized in that system. These include:
- Hidden FX which are built into the spellclass and/or EiStateName
- Auto-Trigger FX which are triggered automatically on certain events like debuffs
- Pure SFX which have no VFX
- Stable Environmental FX which initially weren't intended to be used by spells and are independent on the casters hand rotation
- Unstable Environmental FX which initially weren't intended to be used by spells and are dependent on the casters hand rotation
Here is an unfinished sortable list of all Sacred 2 Standard FX:
FX Name | questscripts.txt | SFX | VFX | appliance | Boss/Hero | ranking | pak shader(s) | pak image(s) | particle script(s) |
---|---|---|---|---|---|---|---|---|---|
FX_ENEMY_TENERGY_EXPLOSION | ? | ? | ✓ | AoE | Gar'Colossus | 4 | ? | ? | ? |
FX_ENTZUENDEN | ? | ? | ✓ | single target | None | 4 | ? | ? | ? |
FX_FROSTKREIS_C | ? | ? | ✓ | hand | None | 1 | ? | ? | ? |
FX_GEN_AREASCHADEN | ? | ? | ✓ | AoE | None | 4 | ? | ? | ? |
FX_GEN_BERSERKER | ? | ? | ✓ | single target | Minotaur? | 3 | ? | ? | ? |
FX_GEN_FROSTAURA | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_MIRROR_ARROW | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_MIRROR_MAGIC | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_NOVA1 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_NOVA2 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_NOVA3 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_NOVA4 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_SPAWN1 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_SPAWN2 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_SPAWN3 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_SPAWN4 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_SPAWN1_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_SPAWN2_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_SPAWN3_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_SPAWN4_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_STOMP | ? | ? | ? | ? | Minotaur? | ? | ? | ? | ? |
FX_GEN_TOTEM | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP1 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP2 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP3 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP4 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP5 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP6 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP7 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP8 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_TEST | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP1_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP2_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP3_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP4_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP5_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP6_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP7_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TRAP8_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_TPRISON | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GHOSTSCREAM_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GHOSTSHOCK | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GHOSTSHOCK2 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GIFTFONTAINE_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GIFTSPRITZEN | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GLUEHENDEASCHE | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_HEAL | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_HORSE_RAMMING | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_LIFELEECH | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_LIFELEECH_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_QFX_CAST | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SKELETON_FIRESHIELD | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SKELETON_FROSTSHIELD | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SKELETON_POISONSHIELD | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SKELETON_ROOT_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SPINNENNETZ | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SPINNENNETZ_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SPPL_RISE | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_ZOMBIE_ICEATEM_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_ZOMBIE_PESTATEM_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_ZOMBIE_SCHLEIMBATZEN_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_ARROW_I | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_BERSERKER_FOOTSTEP | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_ENEMY_TENERGY_FIREBALL_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_BLITZKETTE | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_FRAG_CRYSTAL | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SKELETON_ARROWTRAIL | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SKELETON_FIREBALL_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_SKELETON_FIRESHIELD_C | ? | ? | ? | ? | ? | ? | ? | ? | ? |
FX_GEN_CASTBLOCK | ? | ? | ? | ? | ? | ? | ? | ? | ? |