Difference between revisions of "Sacred 2:FX"
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(First Steps on trying to migrate the Sacred 2 FX List to the Wiki) |
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"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both. | "FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both. | ||
− | There | + | There exists a more-or-less [https://darkmatters.org/forums/index.php?/topic/50689-complete-sacred-2-fx-list-part-i/ Complete Sacred 2 FX List with screenshots], however it's tedious to browse. |
+ | |||
+ | The list follows a categorizing System for FX: | ||
* '''Standard FX''' refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt | * '''Standard FX''' refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt | ||
* '''Partial FX''' refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt | * '''Partial FX''' refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt | ||
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* '''Scripted FX''' refer to FX which can't be assigned to a Combat Art via spells.txt | * '''Scripted FX''' refer to FX which can't be assigned to a Combat Art via spells.txt | ||
− | + | However it should be noted that some FX aren't categorized in that system. These include: | |
+ | * '''Hidden FX''' which are built into the spellclass and/or EiStateName | ||
+ | * '''Auto-Trigger FX''' which are triggered automatically on certain events like debuffs | ||
+ | * '''Pure SFX''' which have no VFX | ||
+ | * '''Stable Environmental FX''' which initially weren't intended to be used by spells and are independent on the casters hand rotation | ||
+ | * '''Unstable Environmental FX''' which initially weren't intended to be used by spells and are dependent on the casters hand rotation | ||
+ | |||
+ | |||
Here is an unfinished sortable list of all Sacred 2 FX: | Here is an unfinished sortable list of all Sacred 2 FX: |
Revision as of 17:27, 13 January 2024
--THIS PAGE IS A TO-DO-LISTED MOCKUP AND NOT FINISHED--
"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both.
There exists a more-or-less Complete Sacred 2 FX List with screenshots, however it's tedious to browse.
The list follows a categorizing System for FX:
- Standard FX refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
- Partial FX refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
- Spell FX refer to FX working only if triggered on the spell routine (fxTypeSpell) of spells.txt
- Casting FX refer to FX working only if triggered on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
- Scripted FX refer to FX which can't be assigned to a Combat Art via spells.txt
However it should be noted that some FX aren't categorized in that system. These include:
- Hidden FX which are built into the spellclass and/or EiStateName
- Auto-Trigger FX which are triggered automatically on certain events like debuffs
- Pure SFX which have no VFX
- Stable Environmental FX which initially weren't intended to be used by spells and are independent on the casters hand rotation
- Unstable Environmental FX which initially weren't intended to be used by spells and are dependent on the casters hand rotation
Here is an unfinished sortable list of all Sacred 2 FX:
FX Name | spells.txt | questscripts.txt | SFX | VFX | appliance | Boss/Hero | ranking | pak shader(s) | pak image(s) | particle script(s) |
---|---|---|---|---|---|---|---|---|---|---|
FX_ENEMY_TENERGY_EXPLOSION | Standard | ? | ? | ✓ | AoE | Gar'Colossus | 4 | ? | ? | ? |
FX_ENTZUENDEN | Standard | ? | ? | ✓ | single target | None | 4 | ? | ? | ? |
FX_FROSTKREIS_C | Standard | ? | ? | ✓ | hand | None | 1 | ? | ? | ? |
FX_GEN_AREASCHADEN | Standard | ? | ? | ✓ | AoE | None | 4 | ? | ? | ? |
FX_GEN_BERSERKER | Standard | ? | ? | ✓ | single target | ? | 3 | ? | ? | ? |
PLACEHOLDER | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
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