Difference between revisions of "Sacred 2:Natural Resistance"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * [[Sacred 2:Damage Mitigation|Mitigation]] against all Damage Types: 10% + 0. | + | * [[Sacred 2:Damage Mitigation|Mitigation]] against all Damage Types: 10% + 0.1% per level |
− | * [[Sacred 2:Block chance: Stun|Chance to | + | * [[Sacred 2:Block chance: Stun|Chance to Block Stun]]: 32.0% |
− | * Attribute: [[Sacred 2:Willpower|Willpower]] | + | * Attribute: [[Sacred 2:Willpower|Willpower]] 30 + 15 per level |
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Guard''' - | + | * '''Guard''' - Decreases opponents' chance to causev[[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 15% + 0.2% per level. |
* '''Fortitude''' - Increases the Barbarian's [[Sacred 2:Max. Hitpoints|maximum hitpoints]] by 18 + 18 per level. | * '''Fortitude''' - Increases the Barbarian's [[Sacred 2:Max. Hitpoints|maximum hitpoints]] by 18 + 18 per level. | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Guard''' - | + | * '''Guard''' - Decreases opponents' chance to cause secondary damage effects by 15% + 0.2% per level. |
* '''Awareness''' - Adds a chance to [[Sacred 2:Block chance: Root|block root effects]] (40% + 0.3% per level). | * '''Awareness''' - Adds a chance to [[Sacred 2:Block chance: Root|block root effects]] (40% + 0.3% per level). | ||
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Clarity''' - Further increases the chance to block stun effects | + | * '''Clarity''' - Further increases the chance to block stun effects by 15% + 0.5% per level. |
− | * '''Resilience''' - Further | + | * '''Resilience''' - Further decreases all incoming damage by 5% + 0.1% per level (damage mitigation). |
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== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
− | *Damage Mitigation is a very powerful protective modifier. It will stack with the same bonus on items and can eventually give almost 100% damage immunity. | + | *Damage Mitigation is a very powerful protective modifier. It will stack with the same bonus on items and the Toughness skill, and can eventually give almost 100% damage immunity. |
'''Cons''' | '''Cons''' |
Revision as of 19:15, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the hitpoints bonus from the Fortitude mod and allows for modification points.
- Berserk Combat Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- The appropriate Weapon lore (such as Hafted Weapons when the Barbarian is wielding an axe) - will increase the casting speed.
- Concentration - will lower this combat art's regeneration time penalty.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- ...
Pros and Cons
Pros
- Damage Mitigation is a very powerful protective modifier. It will stack with the same bonus on items and the Toughness skill, and can eventually give almost 100% damage immunity.
Cons
- ...
Gallery
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