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Latest revision as of 20:03, 27 April 2017
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
The Necromancer
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The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Long hours of study in dank mausolea have made his skin pale and corpse-like, and his figure is skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares. Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the energies flowing through all living things.
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The Path
Shadow Path Introduction: "Ahhhh... the familiar scent of death. Never doubt my skills, for only the darkest magicks can turn the sun black. Now, destruction is let loose upon the world once more. All who oppose me, beware!"
Necromancer Starting Attributes
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:
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Concentration Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
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Poison and Bone Focus Improves regeneration time and enables the use of modifications for the aspect Poison and Bone. Increases the maximum spell level without penalty.
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Curses Focus Improves regeneration time and enables the use of modifications for the aspect Curses. Increases the maximum spell level without penalty.
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Dark Summons Focus Improves regeneration time and enables the use of modifications for the aspect Dark Summons. Increases the maximum spell level without penalty.
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Secondary:
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Combat Discipline Up to three combat arts can be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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Ancient Magic Increases damage of spell-based combat arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
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Curses Lore Increases damage, critical hit chance and execution speed of the aspect Curses. Enables the use of modifications for this aspect.
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Dark Summons Lore Increases damage, critical hit chance and execution speed of the aspect Dark Summons. Enables the use of modifications for this aspect.
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Primary:
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Sword Weapons Improves wielding sword weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Both the chance to hit with each weapon and the attack speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons.
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Magic Staffs Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands.
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Tactics Lore Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
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Damage Lore Increases the chance to trigger secondary effects (burn, freeze, weaken, poison) of the respective damage types.
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Secondary:
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Ranged Weapons Improves wielding ranged weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Hafted Weapons Improves wielding hafted weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Pole Arms Improves wielding pole arms by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Speed Lore Increases run speed as well as attack and defense rating with all weapons.
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Primary:
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Shield Lore Increases defense rating when a shield is equipped. Grants the ability to use higher-level shields without an attack speed penalty.
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Armor Lore Increases all existing armor resistances and reduces the regeneration penalty from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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Spell Resist Lore Increases spell resistance as well as the chance to evade critical spell hits.
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Secondary:
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Constitution Increases maximum hitpoints and hitpoint regeneration rate out of combat.
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Toughness Adds a base resistance for each type of damage and reduces incoming damage.
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Combat Reflexes Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
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Primary:
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Alchemy Enhances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
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Trading Displays item prices even when not at a merchant. Additionally merchants will offer more favorable prices and better items.
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Divine Devotion Enhances the power and decreases the regeneration time of the Divine Gift.
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Secondary:
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Riding Grants the ability to ride higher level horses and reduces the regeneration penalty while mounted. Improves the power of all horse combat arts and unlocks special modifiers of horses.
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Blacksmith Grants the ability to work on items without visiting a Blacksmith. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots, amulets can be forged into items with silver or better slots. Allows the use of exclusive enhancements.
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Magic Find Increases the chance to find more and higher quality items from monsters, chests, and magical hiding places. Unlocks special modifiers that require this skill.
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Necromancer Aspects
Poison and Bone - Enemies attempting to engage the Necromancer in close combat will find themselves sickened by toxins and their bodies rent apart by dark forces.
Curses - A more subtly sinister aspect, Cursing disables and debilitates foes, reducing them to weakened, unstable wretches that are easily dispatched.
Dark Summons - All manner of vile minions are at the Necromancer's command. Death is no barrier to his call.
Necromancer Combat Arts
Aspect
Poison and Bone
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Aspect
Curses
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Aspect
Dark Summons
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Necromancer Unique Mount
Shroud Spider
The dark powers have provided a very special mount for the Necromancer. He rides on the back of a large dark spider while weaving his powerful spells.
See Also