Difference between revisions of "Sacred 2:Fetish Shaman"
Jump to navigation
Jump to search
(Created page with "<onlyinclude>{{Enemy |Stats=File:Fetish shaman stats.png |Thumb=160px |Damage and Weaknesses= Damage Types: *{{Physical}} *{{Poison}} Weakest Ag...") |
m |
||
Line 6: | Line 6: | ||
*{{Physical}} | *{{Physical}} | ||
*{{Poison}} | *{{Poison}} | ||
+ | *{{Magic}} | ||
Weakest Against: | Weakest Against: | ||
*{{Ice}} | *{{Ice}} |
Latest revision as of 03:00, 15 February 2017
|
|
Damage Types: Weakest Against: Region: The Jungle |
Battle Notes
- Racial Type: Humanoid Monster
- Fetish Shamans have physical-to-poison damage conversion on their attacks. They also have additional damage mitigation against poison.
- They prefer to stay ranged, attacking with spells and throwing stars. They will switch to a dagger if engaged in close combat.
- Each Fetish Shaman will look a little different, as each is assigned 1 of 4 random pieces of armor (helm or chest).
- All Fetish Shamans are normal-class enemies; the elites go by a different name: Flayer Shamans
Special Abilities:
- Electricity Shock - lightning cone that does magic and physical damage. This attack also has a 20% chance to stun and weaken you.
- Revive - like the Necromancer's spell of the same name, Fetish Shamans can use this to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
See Also:
- The Diablo 2 Fallen Creatures Thread
- Original Appearance of this enemy in Diablo 2