Difference between revisions of "Sacred 2:Shadow Step"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_14.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_14.gif | ||
− | |The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away. | + | |The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away. |
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Teleport Duration: 1.9 seconds (the High Elf can take no action and is | + | * Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duration greatly decreases per CA level. |
* Range: 5 meters | * Range: 5 meters | ||
* [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100% | * [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100% | ||
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 seconds | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 seconds. |
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Vanish''' - The caster remains invisible for a brief period after the teleport. ( | + | * '''Vanish''' - The caster remains invisible for a brief period after the teleport. (4 sec + 0.02 sec per CA level) |
− | * '''Sanctuary''' - The caster is briefly invulnerable after the teleport. | + | * '''Sanctuary''' - The caster is briefly invulnerable after the teleport. 100% [[Sacred 2:Damage Mitigation|Damage Mitigation]] of [[Sacred 2:Physical|physical]] damage (4 sec + 0.02 sec per CA level) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Explosion''' - Inflicts [[Sacred 2:Damage|damage]] while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage) | + | * '''Explosion''' - Inflicts [[Sacred 2:Area of Effect|AOE]] [[Sacred 2:Damage|damage]] while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage) |
* '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level [[Sacred 2:Healing|healing]]) | * '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level [[Sacred 2:Healing|healing]]) | ||
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*Allows quick transports for lazy characters | *Allows quick transports for lazy characters | ||
'''Cons''' | '''Cons''' | ||
− | *Short range that never increases | + | *Short range that never increases. |
− | *Has a cooldown | + | *Has a long cooldown. |
+ | |||
+ | == Note == | ||
+ | It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod) | ||
== Stats Chart == | == Stats Chart == |
Revision as of 05:37, 24 August 2015
Modifications
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Skills And Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - improves damage and critical chance of the Explosion modification. Improves casting speed and allows for modification points.
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves damage of the Explosion modification and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of the Explosion modification and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by the Explosion magic damage.
The following attributes will affect this combat art:
- Intelligence will increase damage and spell intensity of the Explosion modification.
- Stamina will lower regeneration time.
Usage Strategies
- Basic utility CA for exploring, escaping enemies, and reaching areas quickly.
Pros and Cons
Pros
- Decent buffs and protection to aid in escapes
- Allows quick transports for lazy characters
Cons
- Short range that never increases.
- Has a long cooldown.
Note
It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod)
Stats Chart
Level | Cooldown | Regeneration | Total Time | Teleport Duration |
---|---|---|---|---|
1 | 15.0s | 1.3s | 16.3s | 1.9s |
2 | 15.0s | 1.7s | 16.7s | 1.8s |
See Also
Gallery
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In Transit
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