Difference between revisions of "Sacred 2:Clubs"

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(→‎Notable Clubs: added a legendary club)
(→‎Notable Clubs: added another legendary club)
 
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* [[Sacred 2:Gruma's Insignia of Power|Gruma's Insignia of Power]]
 
* [[Sacred 2:Gruma's Insignia of Power|Gruma's Insignia of Power]]
 
* [[Sacred 2:Ker's Hand|Ker's Hand]]
 
* [[Sacred 2:Ker's Hand|Ker's Hand]]
 +
* [[Sacred 2:Signet Of Thunder|Signet Of Thunder]]
 
* [[Sacred 2:Soorn's Righteous Blade|Soorn's Righteous Blade]]
 
* [[Sacred 2:Soorn's Righteous Blade|Soorn's Righteous Blade]]
 
* [[Sacred 2:Bugslayer|Bugslayer]] (Community Patch)
 
* [[Sacred 2:Bugslayer|Bugslayer]] (Community Patch)

Latest revision as of 19:06, 14 December 2014

Hafted Weapons Lore Modifiers for Clubs

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Attack Speed Damage against undead: Fire Chance to stun opponents


Damage Types

  • Clubs typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time. A player may have clubs that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.


Damage

  • Moderate


Types and Skins

Clubs consist of:

  • Clubs
  • Cudgels
  • Bludgeons


Common Clubs


CM Patch Only


Notable Clubs


Unique Clubs:

Legendary Clubs:

Set Clubs

See Also