Difference between revisions of "Sacred 2:Chance to reflect: Projectiles"
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− | *Provides a chance to reflect opponents' projectile attacks (any attack made by a Ranged Weapon). | + | *Provides a chance to reflect opponents' projectile attacks (any attack made by a Ranged Weapon). Will not reflect a Combat Art ranged weapon attack. |
*Bonuses from different sources have diminishing returns. | *Bonuses from different sources have diminishing returns. |
Revision as of 01:45, 11 May 2014
- Provides a chance to reflect opponents' projectile attacks (any attack made by a Ranged Weapon). Will not reflect a Combat Art ranged weapon attack.
- Bonuses from different sources have diminishing returns.
- The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
- For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
- Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/serious open wounds, that could have been caused by this attack.
- In the U.S. version of Fallen Angel (and on consoles) this bonus is called "Chance to reflect: Ranged"
Availability of Chance to reflect: Projectiles as Item Modifier
This modifier is available on the following unique jewelry as a yellow modifier:
This modifier is available on the following set items as a yellow modifier: