Difference between revisions of "Sacred 2:Chance to halve regeneration time"
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*[[Sacred 2:Daggers|Daggers]] | *[[Sacred 2:Daggers|Daggers]] | ||
− | *[[Sacred 2:Bows|Short Bows]] | + | *[[Sacred 2:Short Bows|Short Bows]] |
*[[Sacred 2:Throwing Daggers|Throwing Daggers]] | *[[Sacred 2:Throwing Daggers|Throwing Daggers]] | ||
*[[Sacred 2:Throwing Stars|Throwing Stars]] | *[[Sacred 2:Throwing Stars|Throwing Stars]] |
Latest revision as of 07:29, 18 February 2014
Chance to halve regeneration time
This bonus will produce a chance of reducing the final regeneration time of a Combat Art by 50%. Very useful for high level Combat Arts that have a long regeneration time.
Effect
This bonus applies to the total regeneration time of a Combat Art, after all other bonuses/penalties from buffs/equippment/etc are calculated. It is applied at the time of casting.
Instead of the usual 12 o'clock:
The timer of the CA will start at 6 o'clock:
Availability
Chance to halve Regeneration time can appear on amulets, gloves, Seraphim wings (additional info can be added here).
This modifier is available on the following weapon types as a blue modifier:
It appears on the following unique items:
It also appears on the following set items:
- Daerwain's Sash, Ring of the Forest (also full set bonus), Shoulders of Flame
- Armor of Justice (also full set bonus), Chestplate of Fury
- Lucreti's Stars (full set bonus), Headgear of Graves (also full set bonus), Helmet of Silence, Executioner's Mask
- Greaves of Guardian (also full set bonus).
- Heavenly Justice - (full set bonus) (Seraphim)
This modifier is available on the following Legendary as a blue modifier: