Difference between revisions of "Sacred 2:Sabers"

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===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Sabers===
  
==Sabers==
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Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.
 
 
===Sword Weapons Lore Modifiers===
 
 
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
 
  
 
{|class="skills"
 
{|class="skills"
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!70 - Requires Mastery
 
!70 - Requires Mastery
 
|-align="center"
 
|-align="center"
|class="skillslc"|Modifier
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|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
 
|[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
 
|[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
 
|[[Sacred 2:Chance for critical hits|Chance for critical hits]]
 
|[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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===Damage Types===
 
===Damage Types===
* Sabers typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types.  The additional damage types are not restricted to a single one at a time, you can have sabers that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
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* Sabers typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]].  The additional damage types are not restricted to a single one at a time, the players can have Sabers that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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* Sabers gain damage from [[Sacred 2:Strength|Strength]].
 
* Sabers gain damage from [[Sacred 2:Strength|Strength]].
  
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===Types===
 
===Types===
 
 
Sabers consist of:
 
Sabers consist of:
 
* Saber
 
* Saber
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===Common Sabers===
 
===Common Sabers===
 
 
 
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===[[Sacred 2:Uniques Database|Unique]] Sabers===
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----
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* [[Sacred 2:Blade of Mutiny|Blade of Mutiny]]
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* [[Sacred 2:Desert Saber|Desert Saber]]
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* [[Sacred 2:Kernforce's Cutlass|Kernforce's Cutlass]]
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* [[Sacred 2:Khandar's Slicer|Khandar's Slicer]]
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* [[Sacred 2:Officer's Saber|Officer's Saber]]
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===See Also===
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----
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* [[Sacred 2:Strength Based Weapons|Strength Based Weapons]]
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* [[Sacred 2:Items|Items]]
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* [[Sacred 2:Item Modifiers|Item Modifiers]]
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* [[Sacred 2:Skills|Skills]]
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* [[Sacred 2:Attributes|Attributes]]

Revision as of 06:51, 11 January 2014

Sword Weapons Modifiers for Sabers

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Chance to inflict open wounds Chance for critical hits Damage of enraged players


Damage Types

  • Sabers typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, the players can have Sabers that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.


Damage

  • Moderate


Types

Sabers consist of:

  • Saber
  • Falchion
  • Scimitar


Common Sabers


Unique Sabers



See Also