Difference between revisions of "Sacred 2:Belligerent Vault"

From SacredWiki
Jump to navigation Jump to search
(added skills, formatting)
Line 16: Line 16:
  
 
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* A jump from one point to another that does not require a targeted enemy.
+
* A jump from one point to another (does not require a targeted enemy).
 
* Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
 
* Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
 
* Total [[Sacred 2:Damage|Damage]]: 24-24 [[Sacred 2:Physical|Physical]]
 
* Total [[Sacred 2:Damage|Damage]]: 24-24 [[Sacred 2:Physical|Physical]]
Line 52: Line 52:
 
__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points.
 +
 
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 +
 +
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution speed.
 +
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
  
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
 
* [[Sacred 2:Intelligence|Intelligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]]
 
* [[Sacred 2:Intelligence|Intelligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 
* [[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
* [[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)
 
* Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)
 +
 +
*Note that, like all CA's in the '''Malevolent Champion''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*Very useful for exploration and escape.
 
*Very useful for exploration and escape.
 
*Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
 
*Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
 
*Can soften up mobs for follow-up attacks with [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] or [[Sacred 2:Scything Sweep|Scything Sweep]]
 
*Can soften up mobs for follow-up attacks with [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] or [[Sacred 2:Scything Sweep|Scything Sweep]]
Cons
+
'''Cons'''
 
*Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.
 
*Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.
  
Line 83: Line 91:
  
 
==Notes==
 
==Notes==
*Belligerent Vault is one of only 3 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are [[Sacred 2:Killing Spree|Killing Spree]] and [[Sacred 2:Dust Devil|Dust Devil]]).
+
*Belligerent Vault is one of 5 Spell damage-based combat arts in the game that can have their damage boosted by Tactics Lore (the others are [[Sacred 2:Killing Spree|Killing Spree]], [[Sacred 2:Dust Devil|Dust Devil]], [[Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).
 +
 
 
*This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic.  The others are [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred 2:Killing Spree|Killing Spree]].
 
*This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic.  The others are [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred 2:Killing Spree|Killing Spree]].
  

Revision as of 01:12, 9 January 2014

07.gif The Shadow Warrior leaps purposefully towards his target.

This is a Spell Damage Based Combat Art.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Reach - Extends the range of Belligerent Vault. (33.3% increase)
  • Routine - Decreases the regeneration time for Belligerent Vault. (50% decrease)

MODicons_10.gif Silver
  • Unaware - Reduces the opponent's defense value. (130 + 1 per CA level decrease)
  • Shock - Opponents at the starting location of the jump become confused which slows them down. (50% + 0.5% per CA level decrease in Run Speed)

MODicons_08.gif Gold
  • Commotion - Chance to briefly stun opponents in the designated area when the Shadow Warrior lands. (20% + 0.2% per CA level chance to stun)
  • Unbound - Good chance to escape rooting effects. (50% + 0.5% per CA level chance)
Belligerent Vault without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases damage, chance for critical hits, and allows for modification points.
  • The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)
  • Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

Pros and Cons

Pros

  • Very useful for exploration and escape.
  • Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
  • Can soften up mobs for follow-up attacks with Frenzied Rampage or Scything Sweep

Cons

  • Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.

Stats Chart

Notes

See Also

Gallery

On Foot
Mounted