Difference between revisions of "Sacred 2:Belligerent Vault"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
− | * A jump from one point to another | + | * A jump from one point to another (does not require a targeted enemy). |
* Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing. | * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing. | ||
* Total [[Sacred 2:Damage|Damage]]: 24-24 [[Sacred 2:Physical|Physical]] | * Total [[Sacred 2:Damage|Damage]]: 24-24 [[Sacred 2:Physical|Physical]] | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
− | |||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points. | ||
+ | |||
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
+ | |||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution speed. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage. | ||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
− | |||
* [[Sacred 2:Intelligence|Intelligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]] | * [[Sacred 2:Intelligence|Intelligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
* [[Sacred 2:Stamina|Stamina]] will lower regeneration time | * [[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
* Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs) | * Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs) | ||
+ | |||
+ | *Note that, like all CA's in the '''Malevolent Champion''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*Very useful for exploration and escape. | *Very useful for exploration and escape. | ||
*Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline). | *Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline). | ||
*Can soften up mobs for follow-up attacks with [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] or [[Sacred 2:Scything Sweep|Scything Sweep]] | *Can soften up mobs for follow-up attacks with [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] or [[Sacred 2:Scything Sweep|Scything Sweep]] | ||
− | Cons | + | '''Cons''' |
*Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage. | *Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage. | ||
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==Notes== | ==Notes== | ||
− | *Belligerent Vault is one of | + | *Belligerent Vault is one of 5 Spell damage-based combat arts in the game that can have their damage boosted by Tactics Lore (the others are [[Sacred 2:Killing Spree|Killing Spree]], [[Sacred 2:Dust Devil|Dust Devil]], [[Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]). |
+ | |||
*This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred 2:Killing Spree|Killing Spree]]. | *This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred 2:Killing Spree|Killing Spree]]. | ||
Revision as of 01:12, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases damage, chance for critical hits, and allows for modification points.
- Malevolent Champion Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - increases the damage and lowers opponent's resistances to its damage.
The following attributes will affect this combat art:
- Intelligence will increase the damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)
- Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
Pros and Cons
Pros
- Very useful for exploration and escape.
- Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
- Can soften up mobs for follow-up attacks with Frenzied Rampage or Scything Sweep
Cons
- Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.
Stats Chart
Notes
- Belligerent Vault is one of 5 Spell damage-based combat arts in the game that can have their damage boosted by Tactics Lore (the others are Killing Spree, Dust Devil, Deathly Spears, and T-Energy Shroud).
- This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are Skeletal Fortification and Killing Spree.
See Also
Gallery
On Foot
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Mounted
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