Difference between revisions of "Sacred 2:Mind Strike"
Jump to navigation
Jump to search
(added damage lore, formatting) |
|||
Line 67: | Line 67: | ||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Mind Strike's physical damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
Line 77: | Line 79: | ||
* With Concentration and [[Sacred 2:Combat Trance|Combat Trance]] it is possible to get the regeneration of Mind Strike extremely low, so that it can be cast in rapid succession. | * With Concentration and [[Sacred 2:Combat Trance|Combat Trance]] it is possible to get the regeneration of Mind Strike extremely low, so that it can be cast in rapid succession. | ||
− | * By modifying it with | + | * By modifying it with '''Expansion''' and '''Drill''', the Dragon Mage can lay waste to mobs. |
== Combo Recommendations == | == Combo Recommendations == | ||
Line 83: | Line 85: | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Excellent way to prevent enemies from using their combat arts against the Dragon Mage. | * Excellent way to prevent enemies from using their combat arts against the Dragon Mage. | ||
* Can spam with low regen time. | * Can spam with low regen time. | ||
Line 89: | Line 91: | ||
* Pierces opponents' physical resistances. | * Pierces opponents' physical resistances. | ||
− | Cons | + | '''Cons''' |
*... | *... | ||
*... | *... |
Latest revision as of 22:45, 8 January 2014
This is a Spell Damage Based Combat Art
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Mentalism Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Mentalism Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by Mind Strike's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- With Concentration and Combat Trance it is possible to get the regeneration of Mind Strike extremely low, so that it can be cast in rapid succession.
- By modifying it with Expansion and Drill, the Dragon Mage can lay waste to mobs.
Combo Recommendations
- Mind Strike is an excellent follow-up to Maelstrom, Energy Blaze, or Eternal Fire, or it can be placed in a combo by itself for even lower regen times if Combat Discipline is taken.
Pros and Cons
Pros
- Excellent way to prevent enemies from using their combat arts against the Dragon Mage.
- Can spam with low regen time.
- Can mod for area of effect.
- Pierces opponents' physical resistances.
Cons
- ...
- ...
Stats Chart
See Also
Gallery
|
|
|
|