Difference between revisions of "Sacred 2:Magic Barrier"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | *Can effectively block enemies from reaching you in certain situations. Cast on narrow pathways or in dungeon hallways and enemies will often run in the opposite direction, bewildered. | + | *Can effectively block enemies from reaching you in certain situations. Cast on narrow pathways or in dungeon hallways and enemies will often lose interest or run in the opposite direction, bewildered. |
− | *The chance to reflect from the | + | |
− | *With the | + | *The bronze and silver '''Barricade''' mods are highly recommended. |
+ | |||
+ | *The chance to reflect from the '''Vengeance''' and '''Runes''' mods applies to attacks that hit the barrier, not the Dragon Mage. However, it is rare that an enemy will actually try to attack the barrier. Most ranged enemies, if they cannot hit the Dragon Mage, will either look for a way around the barrier, or just stop attacking. Therefore these mods have limited usefulness. | ||
+ | |||
+ | *With the '''Solid''' mod it's easy to get the duration of the barrier higher than the cooldown. However, the Dragon Mage cannot have multiple barriers up at the same time. The old one will disappear when the new one is cast. | ||
== Combo Recommendations == | == Combo Recommendations == | ||
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== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Keeps enemies at a safe distance | * Keeps enemies at a safe distance | ||
* Blocks magic and ranged projectiles that hit it | * Blocks magic and ranged projectiles that hit it | ||
− | Cons | + | '''Cons''' |
* Limited usefulness in open spaces | * Limited usefulness in open spaces | ||
* Only one wall at a time allowed | * Only one wall at a time allowed |
Revision as of 22:06, 8 January 2014
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves casting speed, allows for modification points. NO effect on the Wall.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time.
Usage Strategies
- Can effectively block enemies from reaching you in certain situations. Cast on narrow pathways or in dungeon hallways and enemies will often lose interest or run in the opposite direction, bewildered.
- The bronze and silver Barricade mods are highly recommended.
- The chance to reflect from the Vengeance and Runes mods applies to attacks that hit the barrier, not the Dragon Mage. However, it is rare that an enemy will actually try to attack the barrier. Most ranged enemies, if they cannot hit the Dragon Mage, will either look for a way around the barrier, or just stop attacking. Therefore these mods have limited usefulness.
- With the Solid mod it's easy to get the duration of the barrier higher than the cooldown. However, the Dragon Mage cannot have multiple barriers up at the same time. The old one will disappear when the new one is cast.
Combo Recommendations
- ...
Pros and Cons
Pros
- Keeps enemies at a safe distance
- Blocks magic and ranged projectiles that hit it
Cons
- Limited usefulness in open spaces
- Only one wall at a time allowed