Difference between revisions of "Sacred 2:Incandescent Skin"
Jump to navigation
Jump to search
(damage lore, formatting, TPF) |
|||
Line 51: | Line 51: | ||
__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
− | |||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. Does not affect the damage bonus from the | + | |
+ | * [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. Does not affect the damage bonus from the '''Fiery Ardor''' mod. | ||
+ | |||
* [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
+ | |||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Burn|Burning]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Incandescent Skin's fire damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
− | * The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration time for the Arrant Pyromacer aspect and | + | * The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration time for the Arrant Pyromacer aspect and combat art regeneration times will plummet down, which allows the player to add more runes to them on the fly. Alternatively, mod for reflect and damage. A high chance to reflect will cause many melee-only enemies to kill themselves via reflected damage. |
− | * | + | * To get reflect chance as high as possible, a possible strategy is to mod for reflect and less regen time in gold. This will allow the player to increase the CA level (and reflect % level) more without penalizing the combat art's regen too much. |
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Seriously reduces combat art regeneration time within the Arrant Pyromancer aspect if modded appropriately. | * Seriously reduces combat art regeneration time within the Arrant Pyromancer aspect if modded appropriately. | ||
* High reflect chance at higher combat art levels is deadly against melee enemies. | * High reflect chance at higher combat art levels is deadly against melee enemies. | ||
* Reduces the impact of fire damage received. | * Reduces the impact of fire damage received. | ||
* The best buff for any Arrant Pyromancer-oriented High Elf build. | * The best buff for any Arrant Pyromancer-oriented High Elf build. | ||
− | Cons | + | '''Cons''' |
* Seriously increases combat art regeneration times for other aspects. | * Seriously increases combat art regeneration times for other aspects. | ||
* The Fire damage of Incandescent skin isn't significant. | * The Fire damage of Incandescent skin isn't significant. | ||
− | * Does not provide any armor bonus. | + | * Does not provide any armor bonus (though damage mitigation is arguably just as good/better). |
== Stats Chart == | == Stats Chart == |
Latest revision as of 07:23, 8 January 2014
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Arrant Pyromancer Lore - improves combat art damage, critical chance and casting speed, allows for modification points. Does not affect the damage bonus from the Fiery Ardor mod.
- Arrant Pyromancer Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art
- Damage Lore - will improve the chance, duration, and strength of Burning (secondary damage effect) triggered by Incandescent Skin's fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration time for the Arrant Pyromacer aspect and combat art regeneration times will plummet down, which allows the player to add more runes to them on the fly. Alternatively, mod for reflect and damage. A high chance to reflect will cause many melee-only enemies to kill themselves via reflected damage.
- To get reflect chance as high as possible, a possible strategy is to mod for reflect and less regen time in gold. This will allow the player to increase the CA level (and reflect % level) more without penalizing the combat art's regen too much.
Pros and Cons
Pros
- Seriously reduces combat art regeneration time within the Arrant Pyromancer aspect if modded appropriately.
- High reflect chance at higher combat art levels is deadly against melee enemies.
- Reduces the impact of fire damage received.
- The best buff for any Arrant Pyromancer-oriented High Elf build.
Cons
- Seriously increases combat art regeneration times for other aspects.
- The Fire damage of Incandescent skin isn't significant.
- Does not provide any armor bonus (though damage mitigation is arguably just as good/better).
Stats Chart
See Also
Gallery
|
|
|
|
|
|