Difference between revisions of "Sacred 2:Spell Damage Based Combat Arts"
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(added Deathly Spears, added some links and info about spell-based CA's that use Tactics Lore as their aspect lore) |
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|<div style="font-size:150%">'''[[Sacred 2:Temple Guardian|Temple Guardian]]'''</div> | |<div style="font-size:150%">'''[[Sacred 2:Temple Guardian|Temple Guardian]]'''</div> | ||
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+ | <div style="font-size:120%">[[Image:Mini TG Asp 01.png]] '''[[Sacred 2:Devout Guardian|Devout Guardian]]'''</div> | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGds.gif [[Sacred 2:Deathly Spears|Deathly Spears]] | ||
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All the spell damage Combat Arts are affected by the following skills: | All the spell damage Combat Arts are affected by the following skills: | ||
− | * [[Sacred 2:Ancient Magic|Ancient Magic]] boosts their damage. | + | * [[Sacred 2:Ancient Magic|Ancient Magic]] boosts their [[Sacred 2:Damage|damage]]. |
− | * [[Sacred 2:Concentration|Concentration]] lowers their regeneration times. | + | * [[Sacred 2:Concentration|Concentration]] lowers their [[Sacred 2:Regeneration Time:|regeneration times]]. |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase their | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase their damage and reduce their regeneration time if any of these Combat Arts is placed within a [[Sacred 2:Combo|combo]]. |
− | * Their respective | + | * Their respective [[Sacred 2:Aspect Focus|Aspect Focuses]] lower their regeneration times and allow higher CA level without penalty. |
− | * | + | * Their respective [[Sacred 2:Aspect Lore|Aspect Lores]] boost their [[Sacred 2:Casting Speed|casting speed]], damage and [[Sacred 2:Chance for critical hits|chance for critical hits]]. |
+ | **'''NOTE:''' Four spell-based combat arts listed above are in aspects that use [[Sacred 2:Tactics Lore|Tactics Lore]] as their aspect lore. For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate [[Sacred 2:Weapons|weapon]] lore (for example, [[Sacred 2:Sword Weapons|Sword Weapons]] when wielding a sword) will increase casting speed. This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is. The four spell-based combat arts that function in this way are: | ||
+ | ***[[Sacred 2:Dust Devil|Dust Devil]] | ||
+ | ***[[Sacred 2:Deathly Spears|Deathly Spears]] | ||
+ | ***[[Sacred 2:Belligerent Vault|Belligerent Vault]] | ||
+ | ***[[Sacred 2:Killing Spree|Killing Spree]] | ||
==Corresponding [[Sacred 2:Attributes|Attributes]]== | ==Corresponding [[Sacred 2:Attributes|Attributes]]== | ||
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* [[Sacred 2:Intelligence|Intelligence]] affects the damage inflicted by spell based Combat Arts. | * [[Sacred 2:Intelligence|Intelligence]] affects the damage inflicted by spell based Combat Arts. | ||
* [[Sacred 2:Stamina|Stamina]] fastens the regeneration of all Combat Arts, including spell based ones. | * [[Sacred 2:Stamina|Stamina]] fastens the regeneration of all Combat Arts, including spell based ones. | ||
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==Applying the [[Sacred 2:Item Modifiers|Item Modifiers]]== | ==Applying the [[Sacred 2:Item Modifiers|Item Modifiers]]== | ||
− | + | * All the Item Modifiers that are connected to the weapon, like [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]], '''cannot''' be triggered by spell based Combat Arts. | |
− | * All the Item Modifiers that are connected to the weapon, like [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]], | + | * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] applied to these Combat Arts in the original Sacred 2 Fallen Angel, but '''does not apply''' to them in the [[Sacred 2:Ice and Blood|Ice and Blood]]. |
− | * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] applied to these Combat Arts in the original Sacred 2 Fallen Angel, but ''' | ||
==See Also== | ==See Also== | ||
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* [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] | * [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] | ||
*[[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Arts]] | *[[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Arts]] | ||
* [[Sacred 2:Combat Arts|Combat Arts]] | * [[Sacred 2:Combat Arts|Combat Arts]] |
Revision as of 05:04, 5 January 2014
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Corresponding Skills
All the spell damage Combat Arts are affected by the following skills:
- Ancient Magic boosts their damage.
- Concentration lowers their regeneration times.
- Combat Discipline will increase their damage and reduce their regeneration time if any of these Combat Arts is placed within a combo.
- Their respective Aspect Focuses lower their regeneration times and allow higher CA level without penalty.
- Their respective Aspect Lores boost their casting speed, damage and chance for critical hits.
- NOTE: Four spell-based combat arts listed above are in aspects that use Tactics Lore as their aspect lore. For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate weapon lore (for example, Sword Weapons when wielding a sword) will increase casting speed. This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is. The four spell-based combat arts that function in this way are:
Corresponding Attributes
- Intelligence affects the damage inflicted by spell based Combat Arts.
- Stamina fastens the regeneration of all Combat Arts, including spell based ones.
Applying the Item Modifiers
- All the Item Modifiers that are connected to the weapon, like Leech life from opponents and Regeneration per hit, cannot be triggered by spell based Combat Arts.
- Opponent level for death blow applied to these Combat Arts in the original Sacred 2 Fallen Angel, but does not apply to them in the Ice and Blood.