Difference between revisions of "Sacred 2:Damage over time: Poison"
Jump to navigation
Jump to search
(added eruptive desecration) |
(added gallery) |
||
Line 25: | Line 25: | ||
==Availability of ''Damage Over Time: Poison -X%'' as an [[Sacred 2:Item Modifiers|Item Modifier]]== | ==Availability of ''Damage Over Time: Poison -X%'' as an [[Sacred 2:Item Modifiers|Item Modifier]]== | ||
This modifier will reduce the amount of Poison damage over time the player suffers by a percentage. | This modifier will reduce the amount of Poison damage over time the player suffers by a percentage. | ||
+ | *... | ||
+ | *... | ||
+ | *... | ||
+ | |||
+ | ==Gallery== | ||
+ | {|valign="top" width="100%" padding="10px" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Poison damage over time.jpg|x200px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Poison damage over time 02.jpg|x200px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Poison animation.jpg|x200px]]|none}}</center> | ||
+ | |||
+ | |} |
Revision as of 07:29, 14 December 2013
This effect causes Poison Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is also caused by the Secondary Damage Effect of Poison damage (also called Poison).
It is important to note that neither Armor nor Damage Mitigation can protect against Damage over Time: Poison. The modifier Opponent's Chance to Poison - X% will reduce the likelihood of being Poisoned by opponents, however it will not affect Poison Damage over Time that is built into Combat Arts. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifier Damage Over Time: Poison -X%.
Combat Arts that Cause Damage Over Time: Poison
Availability of Damage Over Time: Poison -X% as an Item Modifier
This modifier will reduce the amount of Poison damage over time the player suffers by a percentage.
- ...
- ...
- ...
Gallery
|
|
|