Difference between revisions of "Sacred 2:Shadow Step"

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(Added Gallery Image)
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* [[Sacred 2:Cooldown|Cooldown]] 15 seconds
+
* Teleport Duration: 1.9 seconds (the High Elf can take no action and is invisible to enemies during this time).  Duration decreases as CA level increases.
* Teleport Duration 1.8 seconds
+
* Range: 50 meters
 +
* [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100%
 +
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s =  16.5 seconds
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Phase Shift''' - Decreases the cool-down time, not regeneration time, of Shadow Step. (50% + 0.5% per CA level decreased)
+
* '''Phase Shift''' - Decreases the cool-down time (not regeneration time) of Shadow Step. (50% + 0.5% per CA level decreased)
 
* '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
 
* '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
 
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* '''Vanish''' - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
 
* '''Vanish''' - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
* '''Sanctuary''' - The caster is briefly invulnerable after the teleport. (100% dampening of physical damage for 4(?) seconds )
+
* '''Sanctuary''' - The caster is briefly invulnerable after the teleport. (100% [[Sacred 2:Damage Mitigation|Damage Mitigation]] of [[Sacred 2:Physical|physical]] damage for 4 seconds )
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Explosion''' - Inflicts damage while teleporting. (To get an idea it does as much as the unmodded fire damage part of Fireball, damage type is magic)
+
* '''Explosion''' - Inflicts damage while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage)
* '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level healing)
+
* '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level [[Sacred 2:Healing|healing]])
 +
|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|jvK0s53TSmg|400}}|center|Shadow Step without Modifications}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 +
 
 
|}
 
|}
  
 
==Skills And Attributes==
 
==Skills And Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the Explosion modification.  Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
 +
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves damage of the Explosion modification and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of the Explosion modification and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 +
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the Explosion modification.
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
  
* [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']] presumably increases execution speed. Also increases the damage done with the Explosion modification.
 
* [[Sacred 2:Aspect Focus|'''Delphic Arcania Focus''']] reduces regeneration time as usual.
 
* [[Sacred 2:Concentration|'''Concentration''']] reduces regeneration time as usual.
 
* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
+
Basic utility CA for exploring, escaping enemies, and reaching areas quickly.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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|}
 
|}
  
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|jvK0s53TSmg|400}}|center|Shadow Step without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
+
*[[Sacred 2:High Elf Guides|High Elf Guides]]
  
 
==Gallery==
 
==Gallery==

Revision as of 05:31, 6 December 2013

HE_14.gif The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.


Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

  • Teleport Duration: 1.9 seconds (the High Elf can take no action and is invisible to enemies during this time). Duration decreases as CA level increases.
  • Range: 50 meters
  • Chance to Stun Opponents: 100%
  • Cooldown + Regeneration Time: 15.0s + 1.5s = 16.5 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Phase Shift - Decreases the cool-down time (not regeneration time) of Shadow Step. (50% + 0.5% per CA level decreased)
  • Escape - Chance to break all rooting effects while teleporting. (100% chance)

MODicons_10.gif Silver
  • Vanish - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
  • Sanctuary - The caster is briefly invulnerable after the teleport. (100% Damage Mitigation of physical damage for 4 seconds )

MODicons_08.gif Gold
  • Explosion - Inflicts damage while teleporting. (32-32 + 1.5 per CA level Magic damage)
  • Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)
Shadow Step without Modifications


Skills And Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:


Usage Strategies

Basic utility CA for exploring, escaping enemies, and reaching areas quickly.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...

Stats Chart

Level Cooldown Regeneration Total Time Teleport Duration
1 15.0s 1.3s 16.3s 1.9s
2 15.0s 1.7s 16.7s 1.8s


See Also

Gallery