Difference between revisions of "Sacred 2:Blazing Tempest"
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|A tempestuous wave of fire is set forth in the desired direction. | |A tempestuous wave of fire is set forth in the desired direction. | ||
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+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/btdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/btdmg.jpg== | ||
− | * Does 100% [[Sacred 2:Fire|Fire]] Damage. | + | * Does 100% [[Sacred 2:Fire|Fire]] Damage (11-11). |
− | * Fire Damage Over Time 5.4 per second | + | * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: 5.4 per second |
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 9.0 seconds | ||
* Right clicking near High Elf creates a wide wave of fire | * Right clicking near High Elf creates a wide wave of fire | ||
* Right clicking far from the High Elf creates a narrow wave of fire | * Right clicking far from the High Elf creates a narrow wave of fire | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Fright''' - Adds a chance to scare targets into fleeing. (30% + 0.5% per Combat Art level | + | * '''Fright''' - Adds a chance to scare targets into fleeing. (30% + 0.5% per Combat Art level [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]]) |
* '''Ambition''' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]]. (15% + 0.1% per Combat Art level chance) | * '''Ambition''' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]]. (15% + 0.1% per Combat Art level chance) | ||
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− | ==Skills== | + | ==Skills and Attributes== |
− | The following skills will affect this combat art: | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * .. | + | * [[Sacred 2:Aspect Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | * | + | * [[Sacred 2:Aspect Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * . | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time |
− | * | + | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage |
− | * | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. |
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+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
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In the PC version, right-clicking close to the character will result in a wider angle of the tempest (can be >180°) but lower damage on initial hit. Right-clicking farther away from the character will result in a tempest of a smaller angle that will do more damage on initial hit. In the console version, the spread of the tempest is determined by the distance between the player and the enemy targeted. | In the PC version, right-clicking close to the character will result in a wider angle of the tempest (can be >180°) but lower damage on initial hit. Right-clicking farther away from the character will result in a tempest of a smaller angle that will do more damage on initial hit. In the console version, the spread of the tempest is determined by the distance between the player and the enemy targeted. | ||
− | As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off. This can be a very fast way to gain experience. The disadvantage of this method is that you leave behind treasure when the mobs die. | + | As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off. This can be a very fast way to gain [[Sacred 2:Experience|experience]]. The disadvantage of this method is that you leave behind treasure when the mobs die. |
− | Even if playing an elf that is not using any pyromancer skills, | + | Even if playing an elf that is not using any pyromancer skills, Blazing Tempest may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience. |
Can be used in association with the uniques [[Sacred 2:Nlovae%27s_Mystery|Nlovae's mystery]] (staff) and [[Sacred 2:Glacial Defender|Glacial Defender]] (shield) to increase combat art range significantly. | Can be used in association with the uniques [[Sacred 2:Nlovae%27s_Mystery|Nlovae's mystery]] (staff) and [[Sacred 2:Glacial Defender|Glacial Defender]] (shield) to increase combat art range significantly. |
Revision as of 04:49, 30 October 2013
This is a Spell Damage Based Combat Art.
Modifications
Skills and AttributesThe following skills will affect this combat art:
Usage StrategiesThis aspect's most effective spell against mobs. Herd together as large group in as open an area as possible and cast. In the PC version, right-clicking close to the character will result in a wider angle of the tempest (can be >180°) but lower damage on initial hit. Right-clicking farther away from the character will result in a tempest of a smaller angle that will do more damage on initial hit. In the console version, the spread of the tempest is determined by the distance between the player and the enemy targeted. As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off. This can be a very fast way to gain experience. The disadvantage of this method is that you leave behind treasure when the mobs die. Even if playing an elf that is not using any pyromancer skills, Blazing Tempest may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience. Can be used in association with the uniques Nlovae's mystery (staff) and Glacial Defender (shield) to increase combat art range significantly. Suggested mods: Scorch, Conflagration, Ambition Pros and ConsPros
Cons
Stats Chart |
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See Also
Gallery
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