Difference between revisions of "Sacred 2:Ranged Weapons"

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*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
 
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
*[[Sacred 2:Chance to hit Additional Opponents|Chance to hit Additional Opponents]]
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*[[Sacred 2:Chance to hit additional opponents|Chance to hit Additional Opponents]]
 
*[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
 
*[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
 
*[[Sacred 2:Chance to pierce|Chance to pierce]]
 
*[[Sacred 2:Chance to pierce|Chance to pierce]]
 
*[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents]]
 
*[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents]]
 
*[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]]
 
*[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]]

Revision as of 20:51, 23 October 2013


rangedweapons.gif Ranged Weapons

Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


lsTitle.png
rsTitle.png


Mastery

  • Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.


Properties

  • This skill will unlock weapon attributes that require Ranged Weapons skill (like "Attack speed (Ranged Weapons)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Weapon Type Damage Firing Speed Projectile Speed Projectile Path Range Can Pierce? Max Sockets # of Hands
Bows Med-High Moderate Fast Straight Long Yes 2 2
Blowguns Moderate Fast Instant Straight Medium No 2 2
Throwing Daggers Low Very Fast Moderate Parabolic Short Yes 2 1
Throwing Stars Low Very Fast Moderate Parabolic Short Yes 2 1
Energy Pistols Moderate Moderate Slow Slow Straight Infinite Yes 2 1
Energy Weapons High Moderate Slow Slow Straight Infinite Yes 2 2


Modifiers unlocked