Difference between revisions of "Sacred 2:Safe Roads"
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Revision as of 21:09, 21 December 2011
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Quick Walkthrough
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Detailed Walkthrough
The roads of Ancaria were once safe for the many caravans that traveled from city to city. Those times have passed, merchants cower in fear of the many robbers that now patrol the roads. Arriving in a small outpost in the lands of Artamark, you come across a vengeful merchant who has first hand experienced a caravan raid. This merchant wants you to seek out and put an end to the thief band that raided his caravan and killed his companions.
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In the mood for some fun you oblige the man, and head out. The robbers have set up a small camp to the north of the road. Head into the camp weapons drawn, as you will get the same in return.
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With the robbers no more, the leader will then emerge. Take care of him and he'll drop the stolen gold.
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Grab it and head back to the outpost. The merchant will be glad that his fellow companions were avenged and the stolen gold returned. In return he'll give you a small portion of the gold.
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Quest Enemies
Robber-Knight Aide
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Damage Types: Weakest Against: Quest:Safe Roads Quest Location: Griffinborough in Artamark |
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Damage Types: Weakest Against: Quest:Safe Roads Quest Location: Griffinborough in Artamark |
Bello
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Damage Types: Weakest Against: Quest:Safe Roads Quest Location: Black Oaks in Artamark |
Doggy
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Damage Types: Weakest Against: Quest:Safe Roads Quest Location: Black Oaks in Artamark |
Knight Runkle
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Damage Types: Weakest Against: Quest:Safe Roads Quest Location: Griffinborough in Artamark |
Logbook Entry
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