Difference between revisions of "Sacred 2:Willpower"
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Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | ||
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Other ways to increase spell resistance include the use of: | Other ways to increase spell resistance include the use of: | ||
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*Forging [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] into a character's item slots | *Forging [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] into a character's item slots | ||
*An increase in [[Sacred 2:Survival Bonus|Survival Bonus]] which will increase base [[Sacred 2:Spell Resistance|Spell Resistance]] | *An increase in [[Sacred 2:Survival Bonus|Survival Bonus]] which will increase base [[Sacred 2:Spell Resistance|Spell Resistance]] | ||
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==== How it works ==== | ==== How it works ==== |
Revision as of 03:02, 5 November 2011
WillpowerIncreases resistance against magic spells and additional damage effects (burn , poison , freeze , weaken). Each point of Willpower adds one point to a character's base Spell Resistance Other ways to increase spell resistance include the use of:
How it worksSpell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation). Notes
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