Difference between revisions of "Sacred 2:Cut Off"

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(Started writing the Detailed Walkthrough)
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When you're ready, you can find out what this task is.<br>
 
When you're ready, you can find out what this task is.<br>
 
[[Image:Cut off dialog5.jpg]]<br>
 
[[Image:Cut off dialog5.jpg]]<br>
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Only 10 Kobolds? It sounds like incredibly easy task. After all the enemies you've faced, it's hard to take this task seriously. You'd easely clear them off the mine. With thoughts like these you start walking away from the fort.<br>
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What is it? A Kobold? A mine is a bit further down the road, but maybe this one counts towards ten? And it really does.<br>
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There are 4 more Kobolds to be found near the mine entrance. So there are 5 of them outside. Additional Kobolds you may find next to the entrance don't count for some reason.<br>
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''- Technically, these 5 Kobolds aren't random ones, but special quest enemies. This is why killing them would count towards the quest, but killing other Kobolds in the same area won't. On the other hand, these 5 are no different from the others in their appearance, nor characteristics. The only way to recognize them is to look at their map icons.''<br>
 
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The ones that were in front of the mine entrance are down. Now is the time to inspect the mine itself and to see what's cooking there.<br>
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As you go down the mine, you encounter some Kobolds in its narrow corridors. But some humanoids you killed don't count towards your task. You start to suspect something.<br>
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Well, you could have guessed that this task is not as simple as it sounded. That is just what the Kobolds are - where ten of them are, some more can always be found. As soon as you enter a big room in the center of the mine, you have to fight a lot of these little beasts. Only two of the crowd would count towards your quest, but they all are just too similar to each other... as there's no way to distinct the ones you need, the simplest thing you can you can do is to kill them all.<br>
 
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Not that it was too hard. You've killed a lot of Kobolds in your life, and some more of them can't be a problem. The only question is - which Kobolds other then this crowd you should kill to make the Commander believe that you've killed 10 of them? The enemies in question can be found in the western part of the mine, in the room with the cannon.<br>
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''- You can find some more Kobolds in the circle shaped north-eastern part of the mine, but they won't count towards the quest.''<br>
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All the Kobolds were cut off... there were a lot more then ten of them, but who cares. Though it probably doesn't matter anyway - these creatures have completely ruined everything in the mine (and you've ruined the last remaining barrels and boxes), so there was nothing to fight for here. At least the Commander would be happy to know that the enemies are down.<br>
 
[[Image:Cut off dialog6.jpg]]<br>
 
[[Image:Cut off dialog6.jpg]]<br>
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Another thing?!? Which thing? Do you want something else?<br>
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'''Part 4: The camp? What camp? There is nothing here anymore!'''<br>
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You're interested in this 'another thing' that the Commander mentioned, aren't you? After all, you never mind some work and still hope that your work for the elven army would be paid back, or at least paid off. So you agree to hear out his next task.<br>
 
[[Image:Cut off dialog7.jpg]]<br>
 
[[Image:Cut off dialog7.jpg]]<br>
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Of course, you can solve this problem! As if the Kobolds ever were a problem. The only troublesome thing is that you didn't see anything resembling the supply camp when you were walking towards that fort. Well, let's go down the hill and look for it.<br>
 
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When you come to the Resurrection Monolith, you notice a great crowd of Kobolds. This place doesn't look like a camp, but a lot of Kobolds in the same place is not a good thing. It won't hurt to lower their numbers.<br>
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''- There is no mistake, these Kobolds are you target. The quest tells you to take down 18 of them, but the actual crowd near the monolith is usually bigger. Some other Kobolds that are roaming around the area would be glad to join the fight. There is no point of trying to distinct the quest enemies from the normal ones - just kill them all. However, some quest Kobolds may walk away from the Monolith, but they never go far from it. If the quest doesn't point back to the fort once you've killed off the big crowd, you should check the map and find the remaining creatures who are marked as quest enemies. Also, the target Kobolds are of different varieties, though the log lists them all as Kobold Warriors.''<br>
 
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And again you were doing more job than the Commander told you to do. Only 18 of these Kobolds were the part of the quest, but the actual crowd was much bigger. Though you had no time to count them during the fight anyway. Maybe it really was a supply camp? And it was supplying Kobolds... with Kobolds? Whatever it was, it's not present anymore and you can report to the Commander. He'd better reward you with something nice.<br>
 
[[Image:Cut off dialog8.jpg]]<br>
 
[[Image:Cut off dialog8.jpg]]<br>
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One more request? Let me guess... there are some more Kobolds, right? Well, if it really is the last one...
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'''Part 5: That doesn't require killing Kobolds'''<br>
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As this quest seems to go towards its end, it'd be strange to just forget about it and walk away now. Let's see if the Commander has more Kobolds to offer.<br>
 
[[Image:Cut off dialog9.jpg]]<br>
 
[[Image:Cut off dialog9.jpg]]<br>
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This task doesn't require killing little humanoids, but it requires a lot of running. The Commander's superior, [[Sacred 2:Commander Lintflas|Commander Lintflas]] can be found only in the [[Sacred 2:High Elf Outpost 2|High Elf Outpost]] west of [[Sacred 2:Thylysium|Thylysium]]. So most probably you should prepare for a long walk now. If you have no way to shorten your road, you can take a route shown on the map below.<br>
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''- The quickest way to get to the outpost is the Monolith next to it. Otherwise you can teleport to Thylysium and walk from it. If your character has any teleportaion/jumping [[Sacred 2:Combat Arts|Combat Arts]] it is also possible to teleport to [[Sacred 2:Sloeford|Sloeford]], run toward the river and use your Combat Art to cross it. Teleporting to [[Sacred 2:Clearview|Clearview]] is not recommended, since it would doubtedly make your road shorter.''
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Commander Lintflas is standing near the middle of the camp, surrounded by training soldiers and some civilians. You can find him near his tent.<br>
 
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He doesn't look exactly happy. Probably, he's in the bad mood today... or not only today. His mood would doubtedly become better after he receives his subordinate's letter, but you need to give it to him in order to finish your task.<br>
 
[[Image:Cut off dialog10.jpg]]<br>
 
[[Image:Cut off dialog10.jpg]]<br>
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As you could've guessed by Lintflas' bad mood, the fort would doubltedly get any reinforcements. But there is nothing you can do about it. This long story about soldiers and Kobolds is finally complete, and you can move to the next adventure.<br>
  
 
== Quest Enemies ==
 
== Quest Enemies ==
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</div>
 
[[Category:Sacred 2 Quest|{{SUBPAGENAME}}]][[Category:Sacred 2 CM Patch Quest|{{SUBPAGENAME}}]][[Category:Sacred 2 Side Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Quest|{{SUBPAGENAME}}]][[Category:Sacred 2 CM Patch Quest|{{SUBPAGENAME}}]][[Category:Sacred 2 Side Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Single Player Quest|{{SUBPAGENAME}}]]

Revision as of 19:56, 29 May 2011