Difference between revisions of "Sacred 2:Area of Effect"
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===[[Sacred 2:Dryad|'''Dryad''']]=== | ===[[Sacred 2:Dryad|'''Dryad''']]=== | ||
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==='''[[Sacred 2:Seraphim|Seraphim]]'''=== | ==='''[[Sacred 2:Seraphim|Seraphim]]'''=== | ||
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=== '''[[Sacred 2:High Elf|High Elf]]''' === | === '''[[Sacred 2:High Elf|High Elf]]''' === | ||
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|[[Image:Mini HE Asp 02.png]] '''[[Sacred 2:Delphic Arcania|Delphic Arcania]]''' ||http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEem.gif [[Sacred 2:Expulse Magic|Expulse Magic]] | |[[Image:Mini HE Asp 02.png]] '''[[Sacred 2:Delphic Arcania|Delphic Arcania]]''' ||http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEem.gif [[Sacred 2:Expulse Magic|Expulse Magic]] | ||
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=== '''[[Sacred 2:Inquisitor|Inquisitor]]''' === | === '''[[Sacred 2:Inquisitor|Inquisitor]]''' === | ||
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==='''[[Sacred 2:Shadow Warrior|Shadow Warrior]]'''=== | ==='''[[Sacred 2:Shadow Warrior|Shadow Warrior]]'''=== | ||
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWrs.gif [[Sacred 2:Rallied Souls|Rallied Souls]] | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWrs.gif [[Sacred 2:Rallied Souls|Rallied Souls]] | ||
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==='''[[Sacred 2:Temple Guardian|Temple Guardian]]'''=== | ==='''[[Sacred 2:Temple Guardian|Temple Guardian]]'''=== | ||
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http://www.sacredwiki.org/images/Sacred_2/Icon/buffTGuf.gif [[Sacred 2:Untouchable Force|Untouchable Force]] ([[Sacred 2:Buff|Buff]]) | http://www.sacredwiki.org/images/Sacred_2/Icon/buffTGuf.gif [[Sacred 2:Untouchable Force|Untouchable Force]] ([[Sacred 2:Buff|Buff]]) | ||
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==='''[[Sacred 2:Dragon Mage|Dragon Mage]]'''=== | ==='''[[Sacred 2:Dragon Mage|Dragon Mage]]'''=== | ||
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Revision as of 11:56, 18 April 2011
Area of effect or AoE in Sacred 2 refers to combat arts that exhibit the following characteristic:
- Capable of effecting any number of enemies (or allies) that are within its range.
Non-area of Effect combat arts may sometimes be modified by combat art modification choices and turned into Area of Effect combat arts. Many Area of Effect combat arts also do damage over time as well.
Innate Area of Effect Combat Arts
Area of Effect Combat Arts via Modifications
Forest Flight (mod 1b - Roots)
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Crystal Skin (buff)(mod 1a - Freeze)
Magic Coup (mod 3b - Stray Damage) Shadow Step (mod 3a - Explosion)
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Reverse Polarity (buff)(mod 1b - Sphere)
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Battle Stance (buff - bless to allies)(mod 3a - Idol)
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Rousing Command (bless to allies)(mod 3b - Leader)
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